Set to destroy on collision, when I set up a random spawner, many of the spawned do not destroy
ncarlson29
Member Posts: 17
in Tech Support
Here is what i have set up for my random spawner, and I have an actor (tree) which is going across the screen correctly the way it should be, but i have another actor set up to destroy "tree" when it hits it, but for some reason many of the "tree" actors go right by and do not get destroyed, where every couple of them do, any ideas as to what is causing this?
Here is the screenshot of my random generator for the actor "tree" https://gyazo.com/7f01a5556ecac25abb4a10b5d39595e1
Comments
PS: The timer block is just off to the side it isn't any part of this
It's common for people new to GameSalad to think that a spawner imparts some kind of control over the actor it spawns, when in reality there is no connection. A spawner merely places an actor on screen at a specific location and orientation.
Your issue sounds like it is between the tree actor and the actor the tree collides with (the interaction between these two actors is not behaving as you expect) . . . so posting a screenshot of the rules for the actor that spawns the tree actor isn't going to be useful. You may as well take a picture of you dragging the tree actor into the scene, that's all the spawner really does
Think of it like this, there is a woman who lives down my street, she had 3 sons, one of them is a bit of a trouble maker, he often hangs out with another local kid and the two of them go around smashing windows and setting cats on fire, I want you to keep a look out for these two - so to help you in this task he's a picture of the mother.
Ooohh i completely understand thank you so much! Now i know how to stop him from setting cats on fire thanks
First off, @Socks that was a good way to describe it And second, @ncarlson29, how do you have the tree moving and how fast?
Well please put tree actor ss too . Your spawner looks normal.