Scene transition

Hello everyone

How could i improve the speed of transition between scenes?
My scene is 768x40000 but the game itself is 8mb.
Do you have any tips for making the transition faster?
I've done preload art unchecking for images and unchecked movable for those images which are not moving.

Comments

  • GnarlyGnarly canadaMember Posts: 840

    Wouldn't you want to preload art? Slower boot up but doesn't have to load art during game? Or is that logic flawed?

  • BaccardaBaccarda Member Posts: 122

    My mistake. Preload art is checked on every actor. :)
    But i just don't know what to do to make the transition faster, because now it tkaes about 8 - 10 seconds to load the game level scene. :/

  • BaccardaBaccarda Member Posts: 122
    edited September 2015

    what else could make faster scene loading?
    The biggest image in that scene is approx 80kb so i don't think that the image weight is the case here. :/

  • vafurlogivafurlogi Member Posts: 203

    If you're not using the physics on actors turn them off. Other than that, GameSalad is just the slowest loading game engine out there.

  • BaccardaBaccarda Member Posts: 122

    So should i turn of physics for all the actors who are not moving and not being touched? Like backgrounds?
    The game is running pretty smooth in Native preview but when i am testing it on my htc m8s via usb it is kinda laggy and the level scene is loading for about 10 seconds so i just dont have anymore ideas on how to optimize it. :/

  • MentalDonkeyGamesMentalDonkeyGames Member Posts: 1,276

    You should really do an adhoc test. The GS viewer is not accurate representation on how your game will work when it's released.

    But yes, GS engine is slow when loading.

    Mental Donkey Games
    Website - Facebook - Twitter

  • BaccardaBaccarda Member Posts: 122

    what is adhoc ?
    So you're trying to say, that i can't improve anything else because the GS engine is slow itself? If that is the case then i've wasted my money and time :/

  • BaccardaBaccarda Member Posts: 122

    Should i set everything to 0 in physics area for background images?

  • MentalDonkeyGamesMentalDonkeyGames Member Posts: 1,276

    Generate a .apk of your game and install it on your device.

    Ofcourse you can improve the performance / loading time.

    @CodeWizard said in some thread that they will take a look at the loading time issue.

    Mental Donkey Games
    Website - Facebook - Twitter

  • BaccardaBaccarda Member Posts: 122

    I just dont know what is the main reason why it takes so long to load the scene and make it laggy once the character goes higher. :/
    Could it be because i am viewing it via usb?

  • MentalDonkeyGamesMentalDonkeyGames Member Posts: 1,276

    @janis.piziks@gmail.com said:
    I just dont know what is the main reason why it takes so long to load the scene and make it laggy once the character goes higher. :/
    Could it be because i am viewing it via usb?

    Like i said, generate the .apk and try it out.

    Mental Donkey Games
    Website - Facebook - Twitter

  • BaccardaBaccarda Member Posts: 122

    @NipaDidIt said:
    Like i said, generate the .apk and try it out.

    I did generate it and i downloaded it unsigned but i cant run it, because it says that there was an error opening the file. :/ I downloaded it to my phone via gmail

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