NO ELIGABE BUNDLE? What d03s that meAn?

FranzKellerFranzKeller Member Posts: 517
Made good headway of my first game, Radarhead - now playable on my iPad!

A magic moment. Thanks, Gendai !

But getting on the app store is more confusing with all the jargon. And such -

Where do I go to get an eligible bundle? ( is that synonymous with an app?)

Ha ha, it's like a game quest where you go around in circles to acquire the different required items

Comments

  • reddotincreddotinc Member Posts: 653
    If you go to the provisioning site and follow the step by step thing it will show you everything.

    Sounds like you need to create an App ID with a seed bundle.
  • FranzKellerFranzKeller Member Posts: 517
    I thought I followed it but I ended up going in circles.

    Will try again tonight?

    What's a seed bundle? Are we playing farm ville now. ;-)
  • FranzKellerFranzKeller Member Posts: 517
    So, now I'm closer... It works better using Safari than Firefox.

    I have the App Loader running, but it won't recognize the .App made by GameSalad.com?

    I suppose if it was TOO easy, everyone would do it
  • StusAppsStusApps Member, PRO Posts: 1,352
    you have to compress the app file to a zip.

    follow tshirtbooths youtube tutorial. It might be out of date with the app loader bit but all the steps on provisioning are extremely useful.
  • FranzKellerFranzKeller Member Posts: 517
    Okay, app loader would look at the .zip file for a second, but still it says -
    "No Eligable Applications were Found"..."You must first log in to iTunes Connect and provide information about the application you will be adding."

    Which I thought I had already done? Because it says on the site "Status O Prepare for Upload"

    One document which covers this whole process (in it's current state) from start to finish in could be REALLY helpful. ;-)
  • chosenonestudioschosenonestudios Member Posts: 1,714
    Did you publish it with your distribution profile?
  • RiffelRiffel Member Posts: 1,272
    I have the same problem, follow the recomendations, erase all steps, and start from the beggining tshirtbooths youtube tutorial. it works.
  • StusAppsStusApps Member, PRO Posts: 1,352
    I assume from your error that you made an error when setting up the provisioning. You must make sure you create the app id, you must create a provisioning profile for distribution (with app store selected) and you must publish your game from GS with the correct bundle indentifier. Tshirtbooths video goes through the whole thing in plenty of detail.

    The only differences between that video and the current process is that you now have to load app loader at the end to upload, thats the only difference.
  • StusAppsStusApps Member, PRO Posts: 1,352
    ah!!!

    I just worked out your problem.

    Log in to itunes connect and click your application. Then click view details under the icon. You'll see in the top right a blue button that says 'Ready to upload binary'. Follow the steps and your app will change status from 'Prepare for upload' to 'Waiting for upload'. Then it'll work fine.
  • FranzKellerFranzKeller Member Posts: 517
    I'm not sure... all of the different paperwork is blending together
    This is actually harder than making the game. ;-)

    Will watch the video and try again later.
  • FranzKellerFranzKeller Member Posts: 517
    Oh, didn't notice this, thank you. Will try it next! ;-)
    StusApps said:
    ah!!!

    I just worked out your problem.

    Log in to itunes connect and click your application. Then click view details under the icon. You'll see in the top right a blue button that says 'Ready to upload binary'. Follow the steps and your app will change status from 'Prepare for upload' to 'Waiting for upload'. Then it'll work fine.

  • FranzKellerFranzKeller Member Posts: 517
    Alright tried that, and answered their question "is it encrypted" = no.

    Then uploaded it and got two lines "Bundle ID doesnt match" and "application codesign failed...."

    So exported again from GS, using "advanced" mode where I could enter that,
    now It passes the first error, but not the second.

    But I did use the file I downloaded from Apple earlier, what gives?
  • StusAppsStusApps Member, PRO Posts: 1,352
    Ok, so it is definitely an issue with the provisioning somewhere.

    I'd start over and go through the steps in the provisioning portal again.

    They should be:

    1. log in and select App IDs on the left. (Don't use the assistant)
    2. click New App ID
    3. Give it a name and select 'Generate New' for bundle seed ID
    4. Choose a bundle identifier. This should be basically your website address in reverse
    eg. com.domainname.appname <--- (put app name here)
    5. Click Submit
    6. Click provisioning on the left
    7. Click the DISTRIBUTION tab (**very important**)
    8. Click New Profile
    9. Select 'App Store', Give it a name and then choose the App ID you just made.
    10. Click submit.
    11. Making sure you are on your 'Distribution' tab, download the provisioning profile.
    12. Once downloaded double click it to install it in xcode.
    13. Then once it is installed in xcode you should see it in the list when publishing in GameSalad.
    14. Ctrl click the app once finished and zip before upload.

    This is also assuming you have created a development and distribution certificate. Do check that, while you are on the provisioning site under the certificates option on the left. Should have a certificate under both of these tabs.

    Stu
  • FranzKellerFranzKeller Member Posts: 517
    Okay, have been following your words carefully... I might not have done #4 correctly before? Somewhere I got the idea that this was something else

    What does it mean to say in yellow "A Valid Signing Identity matching this profile can not be found in your keychain"? (Perhaps this was something I deleted, while trying to "start over" a few tries ago.)
    StusApps said:
    Ok, so it is definitely an issue with the provisioning somewhere.

    I'd start over and go through the steps in the provisioning portal again.

    They should be:

    1. log in and select App IDs on the left. (Don't use the assistant)
    2. click New App ID
    3. Give it a name and select 'Generate New' for bundle seed ID
    4. Choose a bundle identifier. This should be basically your website address in reverse
    eg. com.domainname.appname <--- (put app name here)
    5. Click Submit
    6. Click provisioning on the left
    7. Click the DISTRIBUTION tab (**very important**)
    8. Click New Profile
    9. Select 'App Store', Give it a name and then choose the App ID you just made.
    10. Click submit.
    11. Making sure you are on your 'Distribution' tab, download the provisioning profile.
    12. Once downloaded double click it to install it in xcode.
    13. Then once it is installed in xcode you should see it in the list when publishing in GameSalad.
    14. Ctrl click the app once finished and zip before upload.

    This is also assuming you have created a development and distribution certificate. Do check that, while you are on the provisioning site under the certificates option on the left. Should have a certificate under both of these tabs.

    Stu

  • StusAppsStusApps Member, PRO Posts: 1,352
    Installed in your key chain you should have both your developer and distributer certificates.
  • StusAppsStusApps Member, PRO Posts: 1,352
    re-download them in itunes connect site if you don't have them installed. If you haven't made them then that'll be your problem.
  • FranzKellerFranzKeller Member Posts: 517
    Where specifically are they found on the site?

    In keychain access I can see 3 items "Apple worldwide..." "iPhone Developer" and "iPhone Distribution"
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