[Visual Novel] Dispersio

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Comments

  • AfterBurnettAfterBurnett Member Posts: 3,474
    Hachiko said:I mean, if your game hasn't sell that great, do you really blame the retro style? Cause there's SuperQuickHook and HookChamp that sells great

    FYI, those aren't retro games in any way, shape or form, other than the gfx. And I don't blame ANYTHING on poor Max sales (although by GS standards, it's sold pretty well - have made several hundred bucks in a few weeks) other than the fact it's an average game with an unappealing icon. It was also my first game and I don't really care, I've already moved on to other, better projects ;-)
  • AfterBurnettAfterBurnett Member Posts: 3,474
    In other news, Dispersio looks amazing! Is it not in English yet, though? Very keen on this!
  • HachikoHachiko Member Posts: 330
    POLYGAMe said:
    Your logic is severely flawed. Calling a fat person fat won't make them get slimmer.

    That's it. No one is getting it. I never said "Polygame, max vector sucks." have I? If you call a fat person fat, he will not get slimmer. If you say to a fat person that he can get slimmer if it eats better things and a normal portion of food, and you suggest that he can do a sport, then you will help him. If that fat person doesn't follow your advice, then it's because he is happy how he is, and that's the way he wants to live. You can not approve, but then it's not a problem of yours. You tried to help.
    And yes, hook champ and super one aren't retro. Yet they are very simple and basic in mechanics. Just one touch to do everything. And the customer buy them based on the screenshot and review. It's not like it plays bad/really hard = retro. What's the difference between max vector and another shmup? The graphics. So you're saying that every shmup is retro.

    Please, refrain from posting here, just mail me. hypershadow2000 at msn dot com
  • AfterBurnettAfterBurnett Member Posts: 3,474
    Can't be bothered with emails. Let's just agree to disagree ;)
  • NeverbeNeverbe Member Posts: 117
    News for everyone.
    This first chapter is a prologue with a short game play but with the release of the second chapter we'll release an update that will change the entire first chapter (will add lot of scene and gameplay stuff) we can do this cause of some new stuff that will be introduced in the second chapter.
    We know, is a little bit strange but in this way you'll have a "new" chapter for free (if you already have the first chapter). Start will be update every time that in the story something related with the past appear.
    So the Start chapter will have a lot of update for free and everytime with a lot of new stuff. It must be a surprise for the release of the second, and coming, chapter but maybe is better to say it now.
    We call it start because all in the story start from here but we could't release it with the full story because there will be a lot of spoiler into the game...
    So don't worry if this first release is short. With the second, and coming, chapter you'll have a new chapter for free.

    We'll write this also in the iTunes page in this way everyone will know with this first start have a short gameplay
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