Apple TV & Gamesalad

2

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  • j75j75 Member, PRO Posts: 235

    Just got word from GameSalad and they DO plan on implementing Apple TV publishing in the future. However, no specific timeline is available and they hinted that signing the feature request below would influence how quickly this is rolled out.

    Sign this!
    http://bugs.gamesalad.com/show_bug.cgi?id=1388

  • andikmandikm Member, PRO Posts: 26

    Voted. Would love to make TV size games! :)

  • BaDDAppleBaDDApple Member Posts: 49

    @Chunkypixels said:
    So in this thread, theres been 2-3 mentions of push notifications being the most important thing GameSalad should implement. I just don't get it... but i am willing to be educated on the subject.

    So why do some people rate push notifications so highly? From my personal experience, they're just an annoyance in games... there to pop up every so often to remind you that you should be buying something, or that you aren't playing a game enough...

    I don't know... to me thats just not something I feel adds to a product. Definitely doesn't add to the user experience. Just seems like a method of pestering the user...

    So yup... someone please explain to me that Im wrong...and why...

    So for me... AppleTV would be way higher than push notifications...

    Push notifications is all about retention. I was at a game conference last month a person put it best. Retention is like a leaky bucket. If you don't keep retention up you won't have any users. It won't matter what your gameplay is like or if you are using IAP or ads it won't matter because no one will be there to see it.

    It reminds your users to come back in play. Yes you might turn them off, but most people don't. My day job I work at game studio and have two types of notifications. In game notification, and push notifications. In game notifications remind you when when your energy is at full or time for your daily reward. We also use external notifications to let players know about sales, or specific messages to get them back in the game. We see DAU soar after these notifications. We have a team that just works on the weekly notifications for our game.

    If we are talking about features for small studio GS really need to support incentivised Ads. Not being able to tell if a player has watch a video ad is hurting everyone's revenue.

  • robertkdalerobertkdale USAMember Posts: 912

    Thanks for sharing this information @BaDDApple :)

    Big Smile Games Play Happy!
    Check out our other GameSalad exclusives.

  • ChunkypixelsChunkypixels Member Posts: 1,114

    @BaDDApple ...cheers for that explanation. I guess just because I find Push notifications annoying, it doesn't mean they aren't useful or a turn off for everyone.

    I guess I need to move with the times... :)

    Would still be further down my personal wish list than Apple TV support... but I can also agree that it would probably be a much simpler thing to implement than Apple TV support... so realistically should probably be higher on the to-do list.

  • ArmellineArmelline Member, PRO Posts: 5,369

    I fully support adding push notifications, but mainly due the their being essential for multiplayer. You need to be able to tell the player when it's their turn.

    If an app sends me a push notification that I don't think is essential, I'll likely delete it. I don't plan on ever spamming players with "Come back!" type messages.

  • crazycam99crazycam99 Paris, FranceMember Posts: 519

    I got the privilege of getting an Apple TV early (receiving it in 3 days) and I would love to be able to publish to it before it's release! GS, you have 1 month to make this possible. Please! I would be AWESOME!

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    edited September 2015

    @crazycam99 said:
    I got the privilege of getting an Apple TV early (receiving it in 3 days) and I would love to be able to publish to it before it's release! GS, you have 1 month to make this possible. Please! I would be AWESOME!

    I'm jealous, I applied to get one too! :) didn't hear anything yet tho

  • tmanntmann Member Posts: 278

    @crazycam99 said:
    I got the privilege of getting an Apple TV early (receiving it in 3 days) and I would love to be able to publish to it before it's release! GS, you have 1 month to make this possible. Please! I would be AWESOME!

    They would have to have the whole team working on it full time as it is a lot of work - but that is exactly what they should be doing :)

  • crazycam99crazycam99 Paris, FranceMember Posts: 519

    It wouldn't bother me to do testing for them if they don't have a unit.

  • CaptFinnCaptFinn Member Posts: 1,828

    Im actually not one bit surprised to notice that no one from GS Office has stepped in and given some kind of an answer to the OPs curiosity.

  • GeorgeGSGeorgeGS Member, PRO Posts: 478

    @FINNBOGG said:
    Im actually not one bit surprised to notice that no one from GS Office has stepped in and given some kind of an answer to the OPs curiosity.

    There is a response in one of the threads. The problem is there are multiple threads.

    We certainly have a desire to support it if possible. We don't believe there are any technical reasons we can't, but don't have a device and can't really know for sure yet. Our current focus is making sure iOS 9 and OS X El Capitan are well supported.

  • tmanntmann Member Posts: 278

    @GeorgeGS said:
    We certainly have a desire to support it if possible. We don't believe there are any technical reasons we can't, but don't have a device and can't really know for sure yet. Our current focus is making sure iOS 9 and OS X El Capitan are well supported.

    Presumably GS applied for one of these though ? https://developer.apple.com/tvos/developer-kit/

  • ChunkypixelsChunkypixels Member Posts: 1,114

    Thats pretty bonkers that GameSalad wouldn't have or get an AppleTV devkit if they requested one... seriously... Apple not giving a $150 piece of kit out to an engine provider?

    Did GS even request one?

  • BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250

    We did request on but so far no email for us. However, we are still looking into this. Do NOT take this as official support.

  • BaDDAppleBaDDApple Member Posts: 49

    The first round of kits are out. We get ours Thursday. If you haven't heard by now (Devs) you are in the second round.

  • robertkdalerobertkdale USAMember Posts: 912

    @BaDDApple Yeah mines should be coming within the week. I hope GS is able to get their hands on one prior to launch.

    Big Smile Games Play Happy!
    Check out our other GameSalad exclusives.

  • yancelotyancelot Member, PRO Posts: 2

    Just hanging out waiting for GS to support tvOS. Apple shipped the dev kit to me today, so in the mean time I'll continue to learn Swift Xcode ...good times

  • BaDDAppleBaDDApple Member Posts: 49
    edited September 2015

    raywenderlich is offering a beginning course and book on 2d games Swift 2.0 and TVOS. I was listening to their podcast today and they said they would actually skip Swift and go to Unity.

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    Amazon announced new FireTV / FireTV Sticks today, shipping October 5th. If you don't have one already, might as well get one, it's a great device, Gamesalad supports it, and it will be a great stepping stone for any AppleTV game you wish to publish, I imagine you'll only have to update your game to support new controls.

  • FrantoFranto Member Posts: 779
    edited September 2015

    @jonmulcahy Speaking of FireTV, I noticed that if I publish an app to android with controls set, it will still work on fire tv when sideloaded to it. Which gets me thinking, android is android, so it will run either way. {Isn't Ouya running on android? Essentially, if you can sideload an android app made in GS to it, won't it work?}

    Would iOS be the same in that publishing to iOS universal with a game that has controls be playable on TVOS? Is the software infrastructure much too different with each device or something? If iOS devices are running the same OS, then sideloading a universal iOS app into tvOS, with controllers put in, shouldn't it work?

  • BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250

    @Franto yes you can side load a published android GameSalad game with controller support on a Ouya (i have done it). We still do NOT official support Ouya as a platform.

    Apple's doc they want you to build an universal app against the apple tv sdk. However since apple tv is missing some frameworks from iOS i am not sure if a straight iOS app would work side loaded on an apple tv.

  • FrantoFranto Member Posts: 779

    @BlackCloakGS I appreciate the insight. No support means that stuff like iAP behaviors won't work{or would end up linking to Google play/Amazon}.

    Hopefully, those missing frameworks don't have too much of an impact. Although, it would explain why some have posted seeing the tvOS store being empty-ish of games.

  • BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250
    edited September 2015

    @Franto no support means if it works great if not we are not going spend time fix things to work on Ouya. The only game i ran on Ouya is insect intruders.

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    @Franto said:
    BlackCloakGS I appreciate the insight. No support means that stuff like iAP behaviors won't work{or would end up linking to Google play/Amazon}.

    Hopefully, those missing frameworks don't have too much of an impact. Although, it would explain why some have posted seeing the tvOS store being empty-ish of games.

    Apple has mandated that all apps for tvOS work with the remote, unlike the fireTV which allows people to program a game with a traditional controller in mind.

  • BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250
    edited September 2015

    I saw that and having worked on making our engine work on FireTV i think that is a mistake on Apple's part.

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    Apple has mandated that all apps for tvOS work with the remote, unlike the fireTV which allows people to program a game with a traditional controller in mind.

    Does this mean the Apple TV simply will not support any 3rd party controllers? That would be a bummer...

  • BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250
    edited September 2015

    It does but you have to support the remote as well. It supports (I think) all MFi (“made for iPhone”) controllers.

  • ApprowApprow Member Posts: 703

    @BlackCloakGS tvOS will indeed support all MFi controllers. Its kind of a bummer that games need to work with the apple tv remote too.

  • tmanntmann Member Posts: 278

    @BlackCloakGS said:

    Apple's doc they want you to build an universal app against the apple tv sdk. However since apple tv is missing some frameworks from iOS i am not sure if a straight iOS app would work side loaded on an apple tv.

    Universal in this case is referring to app purchases, iOS and tvOS app bundles are unique so definitely no side loading. Porting a simple SceneKit based iOS app to tvOS has been reported as a ten minute job by one developer.

    http://www.raywenderlich.com/114313/tvos-initial-impressions

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