iphone game with x1 graphics?
Franto
Member Posts: 779
Is this not allowed? I'm curious as I always see posts about graphics needing to be x2 and now x3 the size of the actor?
On android, I've been running the game at x2 graphics to actors size, and it looks fantastic and better than x1 when I tried it out{I thought android couldn't detect that kind of stuff?} It appears that the graphic will display at whatever resolution it truly is regardless.
Comments
Regardless of what ?
It will show at x1. But depending on device and it's resolution and what the image is will depend on how it looks.
You might not notice a 50x50 image zipping around the screen at x1. But a large image with detail that doesn't move at x1 might not look good.
On a phone it might look fine at x1. But on a tablet at x1 it still works but might look unsharp.
Make sense?
@Socks Regardless of the actual device screen or game resolution. For example, for a while, I was using different graphics at x1, x2 and even x4 of the actors sizes. Yet, instead of being downsized to display at the actors pixel size resolution, it displayed at the actors "pixel size" but with their own resolution fit into that size, thus a very large image appeared extremely crisp and smooth on an actor 1/4th it's actual size, while another actor of the same actor size, but with it's graphic at x1 actor size, looked as pixelated as it's stated size would be at. I was under the impression before then that the game would be limited by the actual in-game resolution{my game runs at 568x320}.
@gattoman Yes, that makes sense. By the way, will the app store penalize lower res games or not include them in certain promotions? I remember that at least on Amazon, when they ran promotions, your game needed to have a certain resolution to qualify for it.
I'm not sure I understood any of that ! Are you saying the resolution of an image applied to an actor is independent of the actor size ?
Agreed, all the resolution issues need to be considered in context.
@Socks Yes, that is what I meant. Which is strange, since I heard android couldn't do such feats. The image's resolution is independent of the intended actor size or in-game resolution. I would think that if the game is running at 568x340, that an image in a 100x100 actor would look as blocky as an internet avatar, rather than being very smooth and actually looking like it's 300x300 instead. {But I guess the android device itself has a high resolution screen, and chooses to display an images actual res.}