Scoreless Music presents.... The Wishstone Saga (and really Final Tap Pro)
scorelessmusic
Member Posts: 565
IT IS DONE!!!
In the past two days, it seemed like I suddenly became aware of many among us doing trailers for their upcoming games/apps. When ToastKitten offered to use Final Cut Studio to make HD Game Trailers for us in the community, my brain went off a tangent and told me:
"Use GameSalad to make an app that can generate your Game Trailers which you can capture with Quicktime Screen Recording for HD (or something close enough)."
So I came up with Final Tap Pro. :P
And here is the first trailer I made with it, after putting it together for about 2 days.
Hope everyone enjoys it! It was a wild idea that I wanted to see attempted, at least. In light of the other game trailers that we now see floating around from the other makers, I feel like there's so much more that I can add on to Final Tap Pro, but well, this is a start.
The Wishstone Saga teaser trailer was made completely "live". All the scene transitions and fades etc were all triggered with the computer keyboard, like how you might operate BoinxTV.
In the past two days, it seemed like I suddenly became aware of many among us doing trailers for their upcoming games/apps. When ToastKitten offered to use Final Cut Studio to make HD Game Trailers for us in the community, my brain went off a tangent and told me:
"Use GameSalad to make an app that can generate your Game Trailers which you can capture with Quicktime Screen Recording for HD (or something close enough)."
So I came up with Final Tap Pro. :P
And here is the first trailer I made with it, after putting it together for about 2 days.
Hope everyone enjoys it! It was a wild idea that I wanted to see attempted, at least. In light of the other game trailers that we now see floating around from the other makers, I feel like there's so much more that I can add on to Final Tap Pro, but well, this is a start.
The Wishstone Saga teaser trailer was made completely "live". All the scene transitions and fades etc were all triggered with the computer keyboard, like how you might operate BoinxTV.
Comments
When will it be available?
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Usually, the main issue with video trailers is syncing things nicely with the audio track, so I used Final Tap Pro to 'manually' sync action while the music plays, all 'live' and in a single take, no video edits required.
As for The Wishstone Saga, it's a very early work in development. The irony is that I have probably spent more time (2 days) working on the app that makes its trailer than on the game itself. But it's definitely in my head and just waiting for a fair execution!
Or, you'll have to stick with the library of assets which I bake in.
:-( :-)
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
For me, I always try to do things as rapidly as possible as I'm pushing that particular angle of GS. It doesn't always end up as being very polished however, not like some soon to release apps (*poke QS and utopiangames*) which definitely involve a much longer bake time.
Well, I know for a fact that if/when I do work on Wishstone Saga, it's not going to be a 2 day job!
Wishtone Saga is all your own work?
I thought you'd used existing artwork from some other game just to show off how Final Tap Pro works...
I'm bloody speechless...
QS :O
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
But, yeah... game-wise, I'm quite psyched to do this if/when I can. I hope it can turn out to be a decent tactics-type RPG, which is what I really love playing on my GBA and PSP (before the iPhone came about).
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
Wish me luck! ^_^
Day 1 - Battle Screen Layout (proof of concept)
I'll also share a bit of the game development as I go along so that the screencaps make sense and people following can make suggestions for adjustments / insights / improvement. Hopefully some of the things that I'm actively developing might spinoff something that could help other creators here.
For Wishstone Saga: Dusk of Dreams, I'm toying with the concept of a 'real-time' combat system where every party member's action can be performed in any real-time order. Once an action is performed, there is a cooldown timer before it can be used again.
The enemies also attack according to their action's cooldown timers. This makes the Agility and Spirit attributes important (for both heros and monsters) as it will affect how fast you can act and re-act (for physical and spirit actions correspondingly).
Since everything is in 'real-time', I have thought to optimise every possible desired action to just a single tap (or tap and slide). For instance, the bars next to the heroes are their Health and Spirit levels (with the exception of Hero 1 who only has a Health level, but that's more into the storyline). To drink any available health or spirit potion, simply tap the bar that you want to raise. So tapping a hero's health bar will make that particular hero drink a health potion. etc...
To attack (with physical or spirit), simply tap-and-drag the action icons above the respective hero to the targeted enemy to execute that action on that enemy. Upon activation, the icon will become inactive (maybe fade?) and the cooldown timer should kick in until it's ready again for use, maybe flashing slightly as a visual cue.
Well, that's all for Day One. Let's see what Day Two brings. ^_^