App compatibility
bradavicarrka123
Member, PRO Posts: 26
Hello!
I was just wondering if you can somehow change the list of devices that support your game (for example: iPhone 4 and 4s), because my game is very laggy on those devices.
Comments
You can't prevent those devices from running your game since those devices can run IOS 6 (which is set during GS publishing) but what you could do is to detect device type (using the new platform attributes) and then limit those older devices to some degree e.g. skip every second frame on animations that are displayed on those devices (if devices.platform.device model contains iPhone3 [for iPhone4] or if devices.platform.device model contains iPhone4 [for iPhone4S].
But what if i change the required version to ios 8?
Well, you can't (at this point).
But how then some apps on the App store say this app is not compatible with iPhone 4s and lower etc. ?
Because those apps are made with some other tool where you have the possibility to specify the minimum iOS version.
Thank you for answering you helped a lot. Could you check out another one of my topics it's called Paid AppStore game and comment because i really wan to know your opinion
Running leggy even on older devices? Are you using a lot of timers by chance ? I saw your game trailer. I have a hard time believing you have lag on even a iPhone 4 without there being a good reason for it and not because they are older devices...just asking...timers?
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I have timer for spawning mosquitoes and platforms. But other than that no.
I don't think there's a way for anyone to block specific devices, even outside of Gamesalad unless it requires different functions like bluetooth or something that older phones don't have. I have this issue with my game too which is pretty robust, so I'm just planning on putting a disclaimer in the description such as "this app is compatible with the following devices: iphone 5 and above..etc."
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yeah i did that for my game.
Not that this helps that much as it cuts off a lot of older devices, but iOS 9 will allow you to specify compatibility for 64-bit devices only, i.e. iPhone 5S and later and iPad Air and later (no iPod Touch has 64-bit yet). Those with unsupported devices will simply not see the app.
Thanks for the info.