Saving game in game salad?
Qwest4Life
Member Posts: 42
so I am making a game with a storyline and everything. (Character unlockables,coins, gems,and such.)And since it is a free roam game,I need a way for the player to save. The problem is, I don't know to set something like that up. Can someone send me a video or just tell me how?
Comments
@Qwest4Life
Is your map randomly generated or static?
Could the player save any time, automatically or only in certain places / events?
In certain places
Certain places
@Qwest4Life The easiest way is to have a "Save Attribute" (tip:have it move to a new scene so you only need to write it all once) and when you start the game use a Load Attribute, if you want to remove an attribute it's a whole other story
But how does that work?