GET FIQUETTE has gone Free.

dimsdaledimsdale Member Posts: 499
edited August 2015 in Announce Your Game!

"Get Fiquette" has gone Free.
Get it before we change our minds.

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Comments

  • BazookaTimeBazookaTime Member Posts: 1,274

    One of my all time favorite iOS games, an absolute masterpiece.

  • rvantilborgrvantilborg Member, PRO Posts: 185

    downloaded the game right away, i love the setting!

  • ArmellineArmelline Member, PRO Posts: 5,365

    Shall definitely give this a try!

  • HopscotchHopscotch Member, PRO Posts: 2,782

    Got this when it came out @dimsdale.

    Stunning! Just played it again. So polished and the graphics and attention to detail is awesome! Can't wait for the next title!?

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    Wohoo!

  • AngryBoiAngryBoi Member Posts: 586

    Savage

  • GeorgeGSGeorgeGS Member, PRO Posts: 478

    This is really a beautiful game. Great job! :)

  • dimsdaledimsdale Member Posts: 499

    Thanks guys, and a really big thanks for all the people that brought it first time around.

  • dgackeydgackey Austin, TXInactive, PRO, Chef Emeritus Posts: 699

    One of the all-time best GS games! I was happy to plunk down the cash.

    Dan Magaha · COO · GameSalad, Inc · danm@gamesalad.com

  • RondoRocketRondoRocket Member Posts: 411

    @dgackey said:
    One of the all-time best GS games! I was happy to plunk down the cash.

    Agreed! Bought it back when it first came out. Great art. I just saw on my Twitter feed that Slide To Play is promoting the free version... very nice!

  • dimsdaledimsdale Member Posts: 499
    edited August 2015

    It's a pity we didn't work out how to make any money. Out of 30k downloads, we have sold 1 IAP :) Still, sooner people played it than it doing nothing on the AppStore.

  • BazookaTimeBazookaTime Member Posts: 1,274

    @dimsdale said:
    It's a pity we didn't work out how to make any money. Out of 30k downloads, we have sold 1 IAP :) Still, sooner people played it than it doing nothing on the AppStore.

    Dang, I am sorry to hear that. You guys deserve to be rich, I had so much fun playing this game.

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    @dimsdale, hopefully you received some income while the game was released as a paid version...

  • dgackeydgackey Austin, TXInactive, PRO, Chef Emeritus Posts: 699

    @dimsdale said:
    It's a pity we didn't work out how to make any money. Out of 30k downloads, we have sold 1 IAP :) Still, sooner people played it than it doing nothing on the AppStore.

    My feeling is the problem is one of marketing and building an audience, but that's a long-term problem and very difficult to solve quickly. The thing about those 30k downloads is all of them know who you are now and have strong positive feelings for your games, so you would expect "the next one" to do better, the one after that even better, etc.

    Dan Magaha · COO · GameSalad, Inc · danm@gamesalad.com

  • HonestGameSaladHonestGameSalad Member Posts: 16

    Fun game

  • PixelPunPixelPun Member Posts: 324

    Fun game, love the art in it :) Very nice!

  • neomanneoman Member, BASIC Posts: 826

    Fantastic game! Really enjoyed playing it. It has nice graphics, music and a cool style. It looks like it took a lot of time and effort to make such a quality game. Well done!

    The only thing that I didn't like is that it keeps crashing when played for a long period of time even though no other apps were running on my iDevice and it is slow to load but over all it is a fantastic game.

  • dimsdaledimsdale Member Posts: 499

    Thanks guys.

  • ToonshackToonshack Member Posts: 53

    Absolutely awesome looking game. Was it made by a big team? And I want to play it on android :(

  • RondoRocketRondoRocket Member Posts: 411

    @dgackey said:
    My feeling is the problem is one of marketing and building an audience, but that's a long-term problem and very difficult to solve quickly. The thing about those 30k downloads is all of them know who you are now and have strong positive feelings for your games, so you would expect "the next one" to do better, the one after that even better, etc.

    Yeah, that's why we need Facebook integration like... yesterday! Seems like it's on the horizon but stalled out to make improvements to the engine and so forth. Hard to complain about that. But if you are publishing games regularly every option to connect to users and for them to help spread the word is HUGE.

  • NalycanNalycan Member, PRO Posts: 97

    Stunning and original graphics! Goooood job

  • LovejoyLovejoy Member Posts: 2,078

    Game looks great, but it crashes on my iPad2 so its hard to enjoy. I guess my iPad is getting ancient and i need to buy a new one :'(

    Fortuna Infortuna Forti Una

  • dimsdaledimsdale Member Posts: 499

    @Toonshack. -There was 2 of us part time. Took 2 years.
    @Lovejoy. -Yes, sorry about that. I have no idea how to optimize GameSalad code or how to speed up the slow load times :(
    @Lycan - Thank man and good luck with your projects.

  • SocksSocks London, UK.Member Posts: 12,822

    @dimsdale said:
    @Lovejoy. -Yes, sorry about that. I have no idea how to optimize GameSalad code or how to speed up the slow load times :(

    With the latest release (0.13.35) GameSalad can now detect region, language, OS name, OS version, and device model of the device running your app, so you could check for lower powered devices and reduce a few things to accommodate them (for example reduce some of the animations or drop 1 level of the parallaxing - and so on)

    http://forums.gamesalad.com/discussion/88582/mac-creator-release-0-13-35-is-available#latest

  • dgackeydgackey Austin, TXInactive, PRO, Chef Emeritus Posts: 699

    @dimsdale: actually, for a game as massive as Get Fiquette, it may be worth republishing under 13.35 to see if you get a performance boost. We fixed some pretty major memory leaks that were happening on scene changes.

    Dan Magaha · COO · GameSalad, Inc · danm@gamesalad.com

  • dimsdaledimsdale Member Posts: 499
    edited August 2015

    @dgackey the game is a bit of a mess at the moment. I don't know how many times I've started working on a new version and then Life gets in the way again and I never finish it. I've had the Android version sitting around here for a year now not doing anything either. I need to get me crap together and finish it :) (Also keep getting side tracked on playing around with new projects)

  • SocksSocks London, UK.Member Posts: 12,822

    @dimsdale said:
    dgackey the game is a bit of a mess at the moment. I don't know how many times I've started working on a new version and then Life gets in the way again and I never finish it. I've had the Android version sitting around here for a year now not doing anything either. I need to get me crap together and finish it :) (Also keep getting side tracked on playing around with new projects)

    Because the two parallaxing B/Gs are blurred / soft focused, you could get away with halving their resolution for lower powered devices.

  • LovejoyLovejoy Member Posts: 2,078
    edited August 2015

    @dimsdale said:
    dgackey the game is a bit of a mess at the moment. I don't know how many times I've started working on a new version and then Life gets in the way again and I never finish it. I've had the Android version sitting around here for a year now not doing anything either. I need to get me crap together and finish it :) (Also keep getting side tracked on playing around with new projects)

    I belive @dgackey is saying to republish the same project file that you have in the store now. Since it would be published under the new GS version which performs better than the version you published it with long ago.

    Fortuna Infortuna Forti Una

  • dgackeydgackey Austin, TXInactive, PRO, Chef Emeritus Posts: 699

    @Lovejoy said:
    I belive dgackey is saying to republish the same project file that you have in the store now. Since it would be published under the new GS version which performs better than the version you published it with long ago.

    Yeah, you should be able to see your past versions in your portfolio, so if you know which version was your final, you should just be able to download that gameproj from the portfolio, load it in the latest, and republish.

    Dan Magaha · COO · GameSalad, Inc · danm@gamesalad.com

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