The End Is Nigh.
RabidParrot
Formally RabidParrot.Member Posts: 956
Spoiler Alert!
I've been working on a game on and off for a while and it's about 92.3% complete.
It's a simple walk left/walk right game but the depth of everything going on really sucks in the player. The game will have tons of upgrades, tools and cool experiences you'll encounter along the way.
Im hoping to release this game before the next Blood Red Moon.
I've also been trying to improve my pixel artwork skills and I thought I would share some of my work/spoilers with you.
Comments
awesome, love the hospital!
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About 92.3% complete huh, can you be more exact please?!
Looks good, for some reason the graphics remind me of Rampage.
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Rampage... with the great Cthulhu.. in pixel art...
peaked my interest
If I could offer some graphics advice, without offending... I would suggest that you need to work on getting your pixel lines a more uniform size though... as you have different line and outline thicknesses on the different bits of artwork, which makes them look not quite finished.
The bomb for instance... massively different line thickness on the bomb itself... same with the outline on Cthulhu... big pixel blocks in places, but then also tiny pixels too... settling on one uniform thickness will make the artwork look better and give it a better consistency.
I agree entirely.
You should settle on a default 'brush size' and then don't go lower than that. Of course, if you really need a thicker line, no problem, but make sure that curves and sloped lines are 'rendered' at the default. With the bomb, the front has a standardized pixel size (and even the thicker sides can be OK), but the huge teeth in the tail are quite horrible.
And with the Cthulhu and hospital, even more variation. It makes it look sloppy. Just my 2 cents -- I love working with pixel art (you can check out my games to see, don't want to advertise here), and this is always a rule to keep in mind.
Pixel art is about precision.
@Chunkypixels @pHghost
Thanks! I am always looking to make improvements so thanks for the advice!
Heres some more. The game is really close to being done. Just added some new gameplay styles, and tons of upgrades. I'll keep updating this thread as it progresses.
One of my lengthy projects is complete and is uploaded. I'll be posting a link when it's available for download. Trying to get my timing just right. Thanks to everyone who has had input on this game. It means a lot to me. Cheers.
The "Blood Red Moon: Illuminati Apocalypse" just got approved. Just in time for the actual Blood Red Moon. I'll be posting promo codes along with a video soon. Figured I should bump this post...
Looks great, can't wait to see it in action!
Here's a sneak peek, as well as some promo codes. Please let me know if you have any thoughts.
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Thanks!