The End Is Nigh.

RabidParrotRabidParrot Formally RabidParrot.Member Posts: 956

Spoiler Alert!

I've been working on a game on and off for a while and it's about 92.3% complete.

It's a simple walk left/walk right game but the depth of everything going on really sucks in the player. The game will have tons of upgrades, tools and cool experiences you'll encounter along the way.

Im hoping to release this game before the next Blood Red Moon.

I've also been trying to improve my pixel artwork skills and I thought I would share some of my work/spoilers with you.

Comments

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    About 92.3% complete huh, can you be more exact please?! ;)

    Looks good, for some reason the graphics remind me of Rampage.

  • ChunkypixelsChunkypixels Member Posts: 1,114
    edited August 2015

    Rampage... with the great Cthulhu.. in pixel art...

    peaked my interest :)

    If I could offer some graphics advice, without offending... I would suggest that you need to work on getting your pixel lines a more uniform size though... as you have different line and outline thicknesses on the different bits of artwork, which makes them look not quite finished.

    The bomb for instance... massively different line thickness on the bomb itself... same with the outline on Cthulhu... big pixel blocks in places, but then also tiny pixels too... settling on one uniform thickness will make the artwork look better and give it a better consistency.

  • pHghostpHghost London, UKMember Posts: 2,342
    edited August 2015

    @Chunkypixels said:
    If I could offer some graphics advice, without offending... I would suggest that you need to work on getting your pixel lines a more uniform size though... as you have different line and outline thicknesses on the different bits of artwork, which makes them look not quite finished.

    The bomb for instance... massively different line thickness on the bomb itself... same with the outline on Cthulhu... big pixel blocks in places, but then also tiny pixels too... settling on one uniform thickness will make the artwork look better and give it a better consistency.

    I agree entirely.

    You should settle on a default 'brush size' and then don't go lower than that. Of course, if you really need a thicker line, no problem, but make sure that curves and sloped lines are 'rendered' at the default. With the bomb, the front has a standardized pixel size (and even the thicker sides can be OK), but the huge teeth in the tail are quite horrible.

    And with the Cthulhu and hospital, even more variation. It makes it look sloppy. Just my 2 cents -- I love working with pixel art (you can check out my games to see, don't want to advertise here), and this is always a rule to keep in mind.

    Pixel art is about precision.

  • RabidParrotRabidParrot Formally RabidParrot. Member Posts: 956

    @Chunkypixels @pHghost

    Thanks! I am always looking to make improvements so thanks for the advice!

  • RabidParrotRabidParrot Formally RabidParrot. Member Posts: 956
    edited August 2015

    Heres some more. The game is really close to being done. Just added some new gameplay styles, and tons of upgrades. I'll keep updating this thread as it progresses.





  • RabidParrotRabidParrot Formally RabidParrot. Member Posts: 956

    One of my lengthy projects is complete and is uploaded. I'll be posting a link when it's available for download. Trying to get my timing just right. Thanks to everyone who has had input on this game. It means a lot to me. Cheers.

  • RabidParrotRabidParrot Formally RabidParrot. Member Posts: 956

    The "Blood Red Moon: Illuminati Apocalypse" just got approved. Just in time for the actual Blood Red Moon. I'll be posting promo codes along with a video soon. Figured I should bump this post...

  • frdfrd Member Posts: 191

    Looks great, can't wait to see it in action!

  • RabidParrotRabidParrot Formally RabidParrot. Member Posts: 956
    edited September 2015

    Here's a sneak peek, as well as some promo codes. Please let me know if you have any thoughts.

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  • RabidParrotRabidParrot Formally RabidParrot. Member Posts: 956

    @frd said:
    Looks great, can't wait to see it in action!

    Thanks!

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