Runner falls through platform near the end (Windows users please vote for reported bug)

tintrantintran Member Posts: 453
edited July 2015 in Working with GS (PC)

My runner is falling right through the ground and platform before he reaches the end (of platform).

Edit: This isn't occurring when testing with Android Viewer. maybe a bug in GS Preview

Bug reported with attached windows project file: http://bugs.gamesalad.com/show_bug.cgi?id=1283
Windows users please give the project a load and observe that hero is falling through ground near the end of platform, and vote for above bug so that the bug will get fixed and we'll be able to create (more like heavily test) endless runner games :D

Comments

  • skipniceskipnice Member, PRO Posts: 68

    thats weird, how are you moving it?

  • tintrantintran Member Posts: 453

    i used a constraint linearVelocity.x = 300

  • SocksSocks London, UK.Member Posts: 12,822
    edited July 2015

    ...

  • tintrantintran Member Posts: 453

    @Socks said:
    There is very little information to go on here, there is a whole load of information that would help people work out the issue, but simply describing the problem makes these kinds of issues a guessing game.

    I have updated my original post to include game projects...just simple actor moving and colliding with land, but for some reason it falls through the ground before the platform ends and it's only happening in GS Preview, I tested on android viewer and it works fine (doesn't fall through the ground near the end).

  • SocksSocks London, UK.Member Posts: 12,822
    edited July 2015

    @tintran said:
    I have updated my original post to include game projects...

    That will certainly help people, it's very difficult to work out an issue without knowing anything about the underlying code.

  • tintrantintran Member Posts: 453

    @Socks said:
    That will certainly help people, it's very difficult to work out an issue without knowing anything about the underlying code.

    I wonder if it's just a GS Preview on Windows bug thing? Is it happening on MAC?

  • SocksSocks London, UK.Member Posts: 12,822

    @tintran said:
    I wonder if it's just a GS Preview on Windows bug thing? Is it happening on MAC?

    Hard to say, but I have seen this exact kind of thing before . . . usually when constrained actors collide with other actors . . . but like you say it could just be a Windows preview bug, I'll try out the project files a little later (not at my computer right now).

  • SocksSocks London, UK.Member Posts: 12,822

    Just tested the Mac version, like you say, it works just fine with the Mac version.

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    It almost looks like how a circle collide would act.

  • ArmellineArmelline Member, PRO Posts: 5,354
    edited July 2015

    @The_Gamesalad_Guru said:
    It almost looks like how a circle collide would act.

    I agree. Definitely the first thing I'd check.

    Edit: I did check. Not this. But also not happening at all for me using your Mac project file.

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    I have a user of one of my template files (on windows I believe) that this is happening to as well. I haven't been able to find out why yet. I'm going to ask them to do a test build and see if it happens on a device to help narrow down if it is just a Creator/Preview thing.

  • SocksSocks London, UK.Member Posts: 12,822

    @The_Gamesalad_Guru said:
    It almost looks like how a circle collide would act.

    Agreed, that's the first thing I checked.

  • tintrantintran Member Posts: 453

    so looks like it's just windows preview bug thing then.

  • tintrantintran Member Posts: 453

    @jamie_c said:
    I have a user of one of my template files (on windows I believe) that this is happening to as well. I haven't been able to find out why yet. I'm going to ask them to do a test build and see if it happens on a device to help narrow down if it is just a Creator/Preview thing.

    When i tested on my Android (using android viewer) it works, this is not happening on android. But sadly I would like to do most of testing as i build my level on Creator/Preview and testing the jumping off at the very end of the platform is kinda important for these types of games.

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    @tintran, if you have confirmed its a bug in the preview of creator you should report that. I have't heard back from my user yet but it sure looks like they are having the same issue.

  • tintrantintran Member Posts: 453

    @jamie_c said:
    tintran, if you have confirmed its a bug in the preview of creator you should report that. I have't heard back from my user yet but it sure looks like they are having the same issue.

    okay, i'll report it right now.

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    Thanks! I'll vote for it once I get confirmation from my customer.

  • skottskott Member Posts: 172

    I have seen it before. Do you have scene wrap enabled on X? Try and turn it OFF and see if it make and difference.

  • tintrantintran Member Posts: 453

    @skott said:
    I have seen it before. Do you have scene wrap enabled on X? Try and turn it OFF and see if it make and difference.

    Scene wrap X is not enabled.

  • skottskott Member Posts: 172

    @tintran said:
    Scene wrap X is not enabled.

    Ok. hm.. weird i'm pretty sure i Tried it a few times with wrap x on, and turning it OFF helped. I Will tre and Load some of my Older files tomorrow and see..

  • tintrantintran Member Posts: 453

    @GeorgeGS any chance this bug will be fixed for next release? please. :D

  • GeorgeGSGeorgeGS Member, PRO Posts: 478
    edited August 2015

    @tintran said:
    GeorgeGS any chance this bug will be fixed for next release? please. :D

    Since I don't know why it is happening I can't really say how long it would take to fix or when that might happen. I see the bug in the database though, so that's a good start. :) Do you know if it happens in web preview as well?

  • tintrantintran Member Posts: 453

    @GeorgeGS said:

    It's not happening in Web Preview :)
    maybe i'll use Web Preview in the mean time.

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