adent42Key Master, Head Chef, Executive Chef, Member, PROPosts: 3,170
Okay... I have now added the ability to upload games to publishing from the web
Some users have bad connections. Some users have problems with firewalls and the GameSalad software. Now these users have another option for publishing.
@adent42 said:
Yah... most of the guys here don't know that the "Remove" function is an admin tool (since I snuck it in one day). I'm working on another update of the backend of publishing and once I fix it, I'll also push the updated to enable the "Remove" function.
Great! Thanks
Braydon_SFXMember, Sous Chef, Bowlboy SidekickPosts: 9,273
@adent42 said:
Okay... I have now added the ability to upload games to publishing from the web
Some users have bad connections. Some users have problems with firewalls and the GameSalad software. Now these users have another option for publishing.
adent42Key Master, Head Chef, Executive Chef, Member, PROPosts: 3,170
@stephenriska123 PM me your app's portfolio link and I'll see what's up. Usually it's a corrupt image in the project and what I'm working on right now is fixing the notification system to tell you what images need to be updated.
@Shahrukh_1810 said:
GameSalad is getting better everyday. Glad I joined recently!
Welcome!
Fortuna Infortuna Forti Una
adent42Key Master, Head Chef, Executive Chef, Member, PROPosts: 3,170
FYI, I snuck in an update late last week for how we handle corrupt image errors. Instead of just asking you to ask us what's up, it will now tell you what images are corrupt. This processing applies to iOS and Android apps (since that is where we do image processing). I just need to add something similar for the Icon and Loading images. I also need to enable the the "Remove App" functionality, so those are next.
@adent42 said:
FYI, I snuck in an update late last week for how we handle corrupt image errors. Instead of just asking you to ask us what's up, it will now tell you what images are corrupt. This processing applies to iOS and Android apps (since that is where we do image processing). I just need to add something similar for the Icon and Loading images. I also need to enable the the "Remove App" functionality, so those are next.
awesome! that struck me so many times over the years!
I like that there is a pop up now after generating an app and ready to sign. It was a small thing but annoying.
Thanks
PhilipCCEncounter Bay, South AustraliaMemberPosts: 1,390
@adent42 You have made so many changes to the Publisher lately that next time I publish I'm afraid I'll be lost. I can't wait to though.
You know the first time I published, over 3years ago, I waited overnight to be notified that it was complete! I gave up and rebooted. Then the next day I found one of @Braydon_SFX 's videos that said to reload the page!
know the first time I published, over 3years ago, I waited overnight to be notified that it was complete! I gave up and rebooted. Then the next day I found one of Braydon_SFX 's videos that said to reload the page!
@adent42 - A suggestion: When I'm testing games, I'll often upload them to the Arcade to see how they'll work, or to show them to someone else. When doing this, I'll set it to "Work in progress" or "Unlisted". Even when set to these modes, though, I'm required to upload three screenshots. It would be great if the screen shots (and icon) were only a requirement for games being published to "Public Game" - after all, that's the only time the screenshots matter.
While I'm on the matter of the screenshots - the required sizes seem to make no sense. A large number of Arcade games are just games initially developed for devices. The screenshot size requirements don't really seem to correspond to any of the device sizes. I'm not sure if I've ever actually published a single game to Arcade that's actually had screenshots of the required sizes.
dgackeyAustin, TXInactive, PRO, Chef EmeritusPosts: 699
@Armelline said:
adent42 - A suggestion: When I'm testing games, I'll often upload them to the Arcade to see how they'll work, or to show them to someone else. When doing this, I'll set it to "Work in progress" or "Unlisted". Even when set to these modes, though, I'm required to upload three screenshots. It would be great if the screen shots (and icon) were only a requirement for games being published to "Public Game" - after all, that's the only time the screenshots matter.
While I'm on the matter of the screenshots - the required sizes seem to make no sense. A large number of Arcade games are just games initially developed for devices. The screenshot size requirements don't really seem to correspond to any of the device sizes. I'm not sure if I've ever actually published a single game to Arcade that's actually had screenshots of the required sizes.
Agreed. These have been on my personal pet list for @adent42 when he gets to the next pass of publishing fixes
Dan Magaha · COO · GameSalad, Inc · danm@gamesalad.com
@ForumNinja needs to work on his stealth skills. This new system gives away his presence!
Fortuna Infortuna Forti Una
dgackeyAustin, TXInactive, PRO, Chef EmeritusPosts: 699
We employ Life Model Decoy technology here at S.A.L.A.D. headquarters, so you may never know if it's actually him or not!
Dan Magaha · COO · GameSalad, Inc · danm@gamesalad.com
adent42Key Master, Head Chef, Executive Chef, Member, PROPosts: 3,170
@adent42 i can't say what's up since it's an interaction between the website and the tool. But I'm sure @BlackCloakGS can get someone on it! I was going to ask you to put in a bug, but it looks like it's already been done! http://bugs.gamesalad.com/show_bug.cgi?id=1310
adent42Key Master, Head Chef, Executive Chef, Member, PROPosts: 3,170
If all goes well there will be more publishing goodness by the end of this week. Something I was hoping to get done at the end of last year (which tells you how hectic things can get around here).
@adent42 said:
If all goes well there will be more publishing goodness by the end of this week. Something I was hoping to get done at the end of last year (which tells you how hectic things can get around here).
Awesome
adent42Key Master, Head Chef, Executive Chef, Member, PROPosts: 3,170
edited August 2015
More updates!
In a nod to @jonmulcahy, I've added HTML5 notification center notices!
Icons for platforms have been updated.
Clicking on a left nav tab changes the URL and when you reload that URL it will take you back to the correct tab.
When you make a new app, you'll be dropped on the correct tab.
Notifications are a bit smarter. You won't get a prompt/notice to sign an app if it's not sign-able.
The "Generating" button will update back to "Generate App" once it's done.
Comments
Man now I'll have to update my tutorial !
Complete Guide to iOS Publishing {} Complete Guide to Mac Publishing
Okay... I have now added the ability to upload games to publishing from the web
Some users have bad connections. Some users have problems with firewalls and the GameSalad software. Now these users have another option for publishing.
Great! Thanks
@adent42 is on a roll!
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
Whoa wow.
www.appdore.com || appdore twitter || appdore facebook
that's awesome
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Does anyone know why my app is just stuck generating...or is this just temporary?
triangularitygames.com
@stephenriska123 PM me your app's portfolio link and I'll see what's up. Usually it's a corrupt image in the project and what I'm working on right now is fixing the notification system to tell you what images need to be updated.
Nice to see these little nagging issues fixed.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
GameSalad is getting better everyday. Glad I joined recently!
Welcome!
Fortuna Infortuna Forti Una
FYI, I snuck in an update late last week for how we handle corrupt image errors. Instead of just asking you to ask us what's up, it will now tell you what images are corrupt. This processing applies to iOS and Android apps (since that is where we do image processing). I just need to add something similar for the Icon and Loading images. I also need to enable the the "Remove App" functionality, so those are next.
awesome! that struck me so many times over the years!
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
I like that there is a pop up now after generating an app and ready to sign. It was a small thing but annoying.
Thanks
@adent42 You have made so many changes to the Publisher lately that next time I publish I'm afraid I'll be lost. I can't wait to though.
You know the first time I published, over 3years ago, I waited overnight to be notified that it was complete! I gave up and rebooted. Then the next day I found one of @Braydon_SFX 's videos that said to reload the page!
@adent42 Can you look into not being able to fully close Gamesalad after publishing? I still have to right click and close
Fortuna Infortuna Forti Una
know the first time I published, over 3years ago, I waited overnight to be notified that it was complete! I gave up and rebooted. Then the next day I found one of Braydon_SFX 's videos that said to reload the page!
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
@adent42 - A suggestion: When I'm testing games, I'll often upload them to the Arcade to see how they'll work, or to show them to someone else. When doing this, I'll set it to "Work in progress" or "Unlisted". Even when set to these modes, though, I'm required to upload three screenshots. It would be great if the screen shots (and icon) were only a requirement for games being published to "Public Game" - after all, that's the only time the screenshots matter.
While I'm on the matter of the screenshots - the required sizes seem to make no sense. A large number of Arcade games are just games initially developed for devices. The screenshot size requirements don't really seem to correspond to any of the device sizes. I'm not sure if I've ever actually published a single game to Arcade that's actually had screenshots of the required sizes.
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
Agreed. These have been on my personal pet list for @adent42 when he gets to the next pass of publishing fixes
Dan Magaha · COO · GameSalad, Inc · danm@gamesalad.com
@dgackey Who is responsible for this? Pretty sweet addition!
Fortuna Infortuna Forti Una
Hey! I see me! I like!
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
Guilty as charged...
Dan Magaha · COO · GameSalad, Inc · danm@gamesalad.com
We need new badges , e.g.
@ForumNinja needs to work on his stealth skills. This new system gives away his presence!
Fortuna Infortuna Forti Una
We employ Life Model Decoy technology here at S.A.L.A.D. headquarters, so you may never know if it's actually him or not!
Dan Magaha · COO · GameSalad, Inc · danm@gamesalad.com
@adent42 i can't say what's up since it's an interaction between the website and the tool. But I'm sure @BlackCloakGS can get someone on it! I was going to ask you to put in a bug, but it looks like it's already been done! http://bugs.gamesalad.com/show_bug.cgi?id=1310
If all goes well there will be more publishing goodness by the end of this week. Something I was hoping to get done at the end of last year (which tells you how hectic things can get around here).
cant' wait to see it
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Awesome
More updates!