Resolution Independence
I have some questions regarding resolution independence, well first off, when my game on the galaxy s phones, it is slightly zoomed in so it crops a bit of the border, but it is fine on the android tablet. I was just wondering if I checked resolution independence would that fix it? Should i check it anyways? Also my game is made with the legacy iphone template on gamesalad, should I check for resolution independence when I upload to iphone?
Thanks
Best Answers
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Lovejoy Posts: 2,078
@Faaris said:
I have some questions regarding resolution independence, well first off, when my game on the galaxy s phones, it is slightly zoomed in so it crops a bit of the border, but it is fine on the android tablet. I was just wondering if I checked resolution independence would that fix it? Should i check it anyways? Also my game is made with the legacy iphone template on gamesalad, should I check for resolution independence when I upload to iphone?Thanks
Resolution independence has nothing to do with what your explaining. Seems to me like you published your game using the Overscan option, so since you've built your game on a legacy iPhone template which is 3:2 aspect ratio it will cut off the sides when playing on your galaxy S which is 16:9 aspect ratio. To avoid this, either use the stretch option during publishing, or edit your game with universal binary methods that can be found on these forums.
Fortuna Infortuna Forti Una
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Lovejoy Posts: 2,078
@Faaris said:
Lovejoy ohhh ok! So do you recommend that I not do overscan? Will stretch make it look bad? Thank you for your input.I always use overscan and then reposition UI actors depending on the device.But there is a variety of way to go about it.
Stretch will stretch your game to fit whatever screen you are playing on, so it will slightly distort your images. You can try it out and see if its acceptable to you. Otherwise i recommend searching the forums for Universal Binary methods and applying it to your game which may take some tinkering.
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As_Of_Latte Posts: 343
@Faaris No problem. Although, @Lovejoy definitely summed up and answered your question better than I could have
I recommend using a universal build as @Lovejoy mentioned. This way the stretch option won't warp your graphics!
Check out this link below. There's a lot of useful info in it, for building a game that will look awesome on all devices.
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Socks London, UK.Posts: 12,822
Resolution Independence basically makes low resolution versions of your image assets for older (lower resolution) devices. That's the basics, although working with RI checked or unchecked in GameSalad will also effect the size your image assets are imported at, the images are not actually effected in any meaningful way, that is to say a 400 x 400 pixel image that is imported into GS with RI not checked will produce a 400 x 400 pixel actor (assuming a 72ppi image resolution) - whereas a 400 x 400 pixel image that is imported into GS with RI checked will produce a 200 x 200 pixel actor . . . but both the 400 x 400 pixel actor and the 200 x 200 pixel actor will have a 400 x 400 pixel image applied to it, so you can scale the smaller one up (or the larger one down) and get an identical result . . . hope that makes sense !
Answers
@Faaris I'm not sure how much help I can be, because honestly I'm still a little confused on what resolution independence really means...
However, here is what works for me!
I DO NOT check resolution independence ever. When I do check it, my game is blurry...If I uncheck it, my game images look sharp and clean, on all devices.
From what I understand, resolution independence won't fix the border.
@AsOfLatte oh ok I guess I'll leave it unchecked then, thanks for your help!!
@Lovejoy ohhh ok! So do you recommend that I not do overscan? Will stretch make it look bad? Thank you for your input.
@Lovejoy @As Of Latte thanks for your help guys! I'll play around the settings and stuff and try to get it just right!
Awesome! Thanks @Socks I wish I had your knowledge