Sneak Peek - Almost Done

Slayre77Slayre77 Member, PRO Posts: 115
edited July 2015 in Announce Your Game!

Since GS is becoming paid and my project is 3/4 done,I've decided to quickly finish it up and publish it by the end of the trial period, then consider buying GS. I hope for it to be fully complete in the next few days... (hope I've already ironed out the bugs)
I HAVE thought of a name but haven't yet created the wording for it in the main menu, but I just decided to take a short video of it and show you guys for fun. Alot of small things haven't been completed yet, too.

https://vid.me/e/FU7D

P.S. Do u guys think it needs a sountrack, or should it be like Flappy Bird, where there are only sounds.
P.P.S Its late and I have school in a few hours. GS what have you done to me D:

Comments

  • Slayre77Slayre77 Member, PRO Posts: 115

    FEEDBACK IS APPRECIATED :# :)

  • AngryBoiAngryBoi Member Posts: 586

    Cool

  • app_sauceapp_sauce Member, PRO Posts: 206

    Looks very nice. I would go with a sound track personally (something jungle themes to go with the ui). good work

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  • expertmcexpertmc Member Posts: 49

    you should name it something like ball catch

  • tiger27tiger27 Member Posts: 127

    Seemed like the balls started off to fast in the video. But, that's my opinion.

  • UtopianGamesUtopianGames Member Posts: 5,692
    edited July 2015

    I agree with tiger, start off slow and build up the speed.

  • Thunder_ChildThunder_Child Member Posts: 2,343

    I would definitely get rid of the white backgrounds behind your scores in game.

    Game looks good otherwise. Some sort of music and an option to turn it off sounds reasonable

  • Slayre77Slayre77 Member, PRO Posts: 115

    @tappwater Games Thanks :)
    @bktennis12 Thank you and I'm planning to add selectable backgrounds, only the one in the video is jungle themed.
    @tiger27 @DeepBlueApps Thanks for the feedback! Is there a way of increasing the speed after a certain number of balls without using a timer? I heard that gs timers make ur game laggy??
    @Thunder_Child The white actors are temporary, the actual score will appear on the actor that appears when you lose. Thanks for the feedback! :#

  • tiger27tiger27 Member Posts: 127

    @Slayre77 That's pretty easy. All you have to do is create a spawner and an attribute (integer) called Speed set to 10 seconds. Then (in the spawner) do this:

    If attribute Game.Speed > 1
    
    Every 6 seconds 
    Change attribute Game.Speed to Game.Speed-.5 (Every minute, Speed will decrease by 2.5)
    
    
    Every Game.Speed seconds
    Spawn actor Ball at position.
    

    Hope this helps.

  • Slayre77Slayre77 Member, PRO Posts: 115

    @tiger27 i thought you meant the velocity of the balls! I set them to spawn once a second

  • tiger27tiger27 Member Posts: 127
    edited July 2015

    @Slayre77 I meant they were spawning too quickly. Sorry for not being specific.

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