Sneak Peek - Almost Done
Slayre77
Member, PRO Posts: 115
Since GS is becoming paid and my project is 3/4 done,I've decided to quickly finish it up and publish it by the end of the trial period, then consider buying GS. I hope for it to be fully complete in the next few days... (hope I've already ironed out the bugs)
I HAVE thought of a name but haven't yet created the wording for it in the main menu, but I just decided to take a short video of it and show you guys for fun. Alot of small things haven't been completed yet, too.
P.S. Do u guys think it needs a sountrack, or should it be like Flappy Bird, where there are only sounds.
P.P.S Its late and I have school in a few hours. GS what have you done to me
Comments
FEEDBACK IS APPRECIATED
Cool
Looks very nice. I would go with a sound track personally (something jungle themes to go with the ui). good work
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you should name it something like ball catch
Seemed like the balls started off to fast in the video. But, that's my opinion.
I agree with tiger, start off slow and build up the speed.
I would definitely get rid of the white backgrounds behind your scores in game.
Game looks good otherwise. Some sort of music and an option to turn it off sounds reasonable
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@tappwater Games Thanks
@bktennis12 Thank you and I'm planning to add selectable backgrounds, only the one in the video is jungle themed.
@tiger27 @DeepBlueApps Thanks for the feedback! Is there a way of increasing the speed after a certain number of balls without using a timer? I heard that gs timers make ur game laggy??
@Thunder_Child The white actors are temporary, the actual score will appear on the actor that appears when you lose. Thanks for the feedback!
@Slayre77 That's pretty easy. All you have to do is create a spawner and an attribute (integer) called Speed set to 10 seconds. Then (in the spawner) do this:
Hope this helps.
@tiger27 i thought you meant the velocity of the balls! I set them to spawn once a second
@Slayre77 I meant they were spawning too quickly. Sorry for not being specific.