Project Size? (Please Help ASAP)

Bluebot_GamesBluebot_Games Member Posts: 47
edited June 2015 in Working with GS (PC)

Hi, I recently came across a template I had downloaded and it turns out the creator of this template made the game with a massive resolution (for ipad or web). This is an issue because the game i am working on is for iphone.

1) Will the massive resolution effect my project in any way if it is published and played as a iphone game?

2) If so, how am I able to change the massive resolution to a smaller suitable phone resolution?

Thank you,
Bluebot Games (:

Comments

  • SocksSocks London, UK.Member Posts: 12,822

    I have a game that has a lot of actors - Q: have I got too many actors in my game ? :)

  • Bluebot_GamesBluebot_Games Member Posts: 47

    i guess so @Socks

  • SocksSocks London, UK.Member Posts: 12,822
    edited July 2015

    @Bluebot_Games said:
    i guess so Socks

    I'm nor sure how you know that ? I could have 12 actors or 1,200. But why guess, why not find out how many actors I have ? I must know ? :wink:

    You say your project has 'massive resolution', 'massive resolution' could mean anything, giving actual figures would be much more useful, without knowing what 'massive resolution' means you'll only really get guesses in response to your question.

  • Bluebot_GamesBluebot_Games Member Posts: 47

    Gamesalad no longer free :(

    I'll get back to you on that question if I end up using Gamesalad in future. @Socks

  • SocksSocks London, UK.Member Posts: 12,822

    @Bluebot_Games said:
    Gamesalad no longer free :(

    I'll get back to you on that question if I end up using Gamesalad in future. Socks

    Ok, no problem, best of luck :smile:

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