How to Constrain to Angled Path?

Hey all! I have various actors that I need to constrain movement along various straight line, angled paths, but need them to stop when they bump into each other. It seems that when I set them to collide, they fly off the path, if I just set their "Move" action to an angle and a speed. Is there a way to keep them on their path, even when they bump into each other? Make sense?

Comments

  • SocksSocks London, UK.Member Posts: 12,822

    Can you add any more detail, for example do the paths cross, do the actors travel back and forward (in a loop) along these paths, when they stop (on collision), do they then start to move again . . . . etc . . . ?

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