Throwing objects going in wrong direction
Jeffrey97_0000
Member Posts: 13
Hello!
I'm creating a little game for myself and I need some help.
In the app, people need to throw an object to specific places by touching the actor and throwing it
in the right direction. I managed to get the actor moving bij touching it, but when I release the actor
it is somehow always going right even if I throw the actor left.
Can anyone help me create a rule which can hold an actor while someone touches it?
This link will show you what I am trying to create (except the areas, only the trowing ball) I can't see the rules and don't know how to make it :-(
THANKS IN ADVANTAGE!
Comments
Rule: When mouse button is down
-- Constrain self.linear velocity X to 30 *( game.Mouse.Position.X - self.Position.X )
-- Constrain self.linear velocity Y to 30 *( game.Mouse.Position.Y - self.Position.Y )
-- Constrain self.Rotation to vectorToAngle( self.Motion.Linear Velocity.X , self.Motion.Linear Velocity.Y )
Thanks! Much appreciated!