99c vs 1.99 POLL - How much do you spend?
AfterBurnett
Member Posts: 3,474
This has been brought up quite a bit but I thought a poll might be in order. I'm thinking that although there are people out there who will only ever spend 99c on an app, that there is likely to be a lot more people who'll spend "just a buck more", justifying the 1.99 price point. Who agrees/disagrees?
At the end of the day, 99c apps are great and you never get too peeved off if they suck. If you buy a good app at $1.99 though, that's still bloody massive value!
I'm also thinking 99c apps are more prone to bad reviews... stingy people are always just stingy with money.
If we get enough votes on this poll I think we can get a pretty decent view of the marketplace and know how to price our apps! Keep in mind the poll is for SPENDING, not what you're charging for your apps.
YOUR THOUGHTS PLEASE! :-D
At the end of the day, 99c apps are great and you never get too peeved off if they suck. If you buy a good app at $1.99 though, that's still bloody massive value!
I'm also thinking 99c apps are more prone to bad reviews... stingy people are always just stingy with money.
If we get enough votes on this poll I think we can get a pretty decent view of the marketplace and know how to price our apps! Keep in mind the poll is for SPENDING, not what you're charging for your apps.
YOUR THOUGHTS PLEASE! :-D
Comments
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HOLY NOSE JOB!: Nesen Probe: Is this the single most unappealing game in the history of GameSalad? I can't seem to give it away! Anywhere. But if anyone want's to try it out, codes are still available! http://gamesalad.com/forums/topic.php?id=8097
I'd personaly go for $0.99, most of my games are $0.99, only one of my games is $1.99
But if a $1.99 app was worth it, I would buy it.
The idea of paying more than $.99 for a block remover or tilt to live or something that is very common just doesn't click for me.
If I'm interested in something, I'll buy it for anything up to $5 I think. I've bought some music making apps for a lot more (closer to $20!!!) before, but no more!
If you're going for $1.99, why not make a lite version of Max using just the first level of the game. I think that would sell it to most people who tried it
I'm planning on doing something like that for Kraken.
$.99 on launch weekend.
$1.99 from the Monday following that
Lite version featuring three of the 16 levels released by the Friday of the same week (a week after initial launch in other words).
Also, updates to older apps with links to Kraken.
Cheers,
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
http://appreview.tumblr.com/
I wonder if I called it a "demo" if that would be okay? Might limit downloads but people surely know that lite versions are just demos anyway...
You are pilling a slightly different group of users (devs).
I've reduced price by half and only picked up 1 or 2 more sales a day if any at all. I have spent $10 tops for higher priced apps. I consider my wife typical when buying apps. She will fork out $.99 to $1.99 all day long for herself and my son (7yr) but she will research the $1.99 and $3.99 apps. But she wouldn't spend over $5. What sucks with apps is that people would put $.50 and$1.00 in arcade games all day long and never go home with a purchased game as you do with apps
We all know about the problem with free apps and the instant 1 star ratings, but I think some people who spend two or more bucks feel a little better about that expenditure if they drop a good rating. Sort of rationalizing their higher purchase.
Could be completely wrong about that though.
Any psychologists here?
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Nesen Probe http://itunes.apple.com/us/app/nesen-probe/id377766693?mt=8
Tickle Stones http://itunes.apple.com/us/app/tickle-stones/id363484260?mt=8
Food Fight! (free) http://itunes.apple.com/us/app/food-fight/id352646643?mt=8
I have been sold. The more I think about it, the more it makes sense. I have set Max Vector at $1.99. We'll see how it goes!
"Here's an arcade game - have five lives with your initial purchase. Oh? What's that? You've lost all your lives and can't play the game anymore? $0.99 for five more lives please. Or you could buy 15 lives for $1.99!"
We're still divided as to whether we'd be genius entrepreneurs or the biggest assholes in history. I think it's a very fine line these days
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
If it is a unknown app I'm not gonna spend 2 bucks when there are thousands more to check out for a buck. Why would I do that unless I have already tried all the 99 cent apps.
I think the poll doesn't really get to the heartbof the matter.
Sure i'll spend it if I do some research bt like a lot of people what's the motivation to even research with so many options.
I'll basically pay anything from 99c up to $9.99 for an iphone/ipad game, if I think its really worth it. I'd say my average spend per game is around $2.99.
The screenshots go probably 80% of the way in selling me the game, with a video showing gameplay usually either making it a definate buy or not.
I'll be influenced by a good website review, but tend not to bother reading the appstore reviews, as I know how skewed they can be.
I'd say put your game at 1.99 though... as it gives you room to play with for sales,promos etc and you can always reduce it at a later date if sales dont go well
They were both $.99
I'd not heard great things about 1942, but I loved it as a teenager and wanted to get it - at $1 I couldn't complain, and I'm quite enjoying it.
Dark Void I've not tried yet, but I love retro graphics so thought I'd give it a go.
I also got Helsing's Fire for $.99 today as well. Not tried that yet.
At $.99 I'm willing to give anything I already know about a go (e.g. 1942). I'm also willing to pay a little more for new and/or original/interesting game mechanics (like Helsing).
I also recently got Star Wars: Battle for Hoth - because I'm a massive Star Wars fan. That was about $2 I think.
As Chunky says, screenshots really do help sell a game. If it looks interesting to me, I'll buy it.
I won't normally buy a physics based game as they don't interest me, even though they might be great, or have good screenshots.
And I definitely won't buy one of those 'catch objects falling from the sky' games. They just suck
Or, essentially, what Chunky said
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
If it's a game I'm very familiar with, like Secret of Mana that's coming out for the iphone, I will buy it no matter what pricing point, within reason of course
Castlevania was really fun though!
Thanks for bringing it up though...
I'd say 3$ is more the dividing line? It's hard to say.
Thanks for info on 1942 and SOTN! As long as it's not like Puzzle Fighter, I want to play it
The other cap com title is an 8 bit game that never was? Amusing
I'm going to start my app at 99 and see what happens