Arcade Action!
Photics
Member Posts: 4,172
I've been working hard on the book that I haven't published a game in a while. Realizing that iAds was pretty much a flop for me, I decided to publish my game before the new Application Loader requirement went into effect. (I hate that thing!)
My new game is called... Arcade Action!
It's five games in one and it's ridiculously optimized. (It's for the iPhone / iPod Touch.) Learning from the lessons of Commove, I used a lot of tricks to improve performance. These tricks are covered in my GameSalad Textbook, which is another reason I decided to publish my game. HA HA... it would be bad if everyone got to use my new tricks before I did.
Even though the game loads quickly, and the frame rate is very good, it still has high-resolution graphics for the iPhone 4.
I'm going back to work on my book while I wait for Arcade Action to be reviewed. A web page and a video should be up soon. I'm waiting to see if Apple approves it. This is very exciting for me. I always wanted to run my own arcade. I just didn't image that it would be in the pockets of people around the world.
If you live in the United States, and have a US iTunes account, you can email me a request for promo code. At the bottom of photics.com - there's a hyperlink to my email address.
My new game is called... Arcade Action!
It's five games in one and it's ridiculously optimized. (It's for the iPhone / iPod Touch.) Learning from the lessons of Commove, I used a lot of tricks to improve performance. These tricks are covered in my GameSalad Textbook, which is another reason I decided to publish my game. HA HA... it would be bad if everyone got to use my new tricks before I did.
Even though the game loads quickly, and the frame rate is very good, it still has high-resolution graphics for the iPhone 4.
I'm going back to work on my book while I wait for Arcade Action to be reviewed. A web page and a video should be up soon. I'm waiting to see if Apple approves it. This is very exciting for me. I always wanted to run my own arcade. I just didn't image that it would be in the pockets of people around the world.
If you live in the United States, and have a US iTunes account, you can email me a request for promo code. At the bottom of photics.com - there's a hyperlink to my email address.
Comments
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HOLY NOSE JOB!: Nesen Probe: Is this the single most unappealing game in the history of GameSalad? I can't seem to give it away! Anywhere. But if anyone want's to try it out, codes are still available! http://gamesalad.com/forums/topic.php?id=8097
I was staying off the forums when it was published. Heh, the sales were terrible. That's unfortunate, as I think this is my best GameSalad game. I'm going to convert it to iPad. My games seem to perform better over there.
Trying to unlock level 5 is difficult, so it makes the game lots of fun! I haven't published the secret though.
Page 182
...but I'm not going to shoot you. Scaling actors and collision detection is soft spot for GameSalad. I had to carefully word that section.
Normally I'm more helpful, but I haven't forgotten your "Man in Beige" comments. Even while I was away... you had to bring me up. HA HA!
But I wasn't asking HOW you did the art. I was asking IF you did it. That cover art is nice. Cool retro feel to it!