Arcade Action!

PhoticsPhotics Member Posts: 4,172
edited November -1 in Announce Your Game!
I've been working hard on the book that I haven't published a game in a while. Realizing that iAds was pretty much a flop for me, I decided to publish my game before the new Application Loader requirement went into effect. (I hate that thing!)

My new game is called... Arcade Action!

It's five games in one and it's ridiculously optimized. (It's for the iPhone / iPod Touch.) Learning from the lessons of Commove, I used a lot of tricks to improve performance. These tricks are covered in my GameSalad Textbook, which is another reason I decided to publish my game. HA HA... it would be bad if everyone got to use my new tricks before I did.

Even though the game loads quickly, and the frame rate is very good, it still has high-resolution graphics for the iPhone 4.

I'm going back to work on my book while I wait for Arcade Action to be reviewed. A web page and a video should be up soon. I'm waiting to see if Apple approves it. This is very exciting for me. I always wanted to run my own arcade. I just didn't image that it would be in the pockets of people around the world.

If you live in the United States, and have a US iTunes account, you can email me a request for promo code. At the bottom of photics.com - there's a hyperlink to my email address.

Comments

  • design219design219 Member Posts: 2,273
    I can't find it, can you post a link?

    _________________________________

    HOLY NOSE JOB!: Nesen Probe: Is this the single most unappealing game in the history of GameSalad? I can't seem to give it away! Anywhere. But if anyone want's to try it out, codes are still available! http://gamesalad.com/forums/topic.php?id=8097
  • PhoticsPhotics Member Posts: 4,172
    design219 said:
    I can't find it, can you post a link?

    It's in review right now, so no links yet.
  • PhoticsPhotics Member Posts: 4,172
    Arcade Action is now available!

    I was staying off the forums when it was published. Heh, the sales were terrible. That's unfortunate, as I think this is my best GameSalad game. I'm going to convert it to iPad. My games seem to perform better over there.

    Trying to unlock level 5 is difficult, so it makes the game lots of fun! I haven't published the secret though.
  • AfterBurnettAfterBurnett Member Posts: 3,474
    The Gyrus-esque game looks pretty cool! How'd you go about collision detection with scaling bullets? Separate actors?
  • PhoticsPhotics Member Posts: 4,172
    POLYGAMe said:
    The Gyrus-esque game looks pretty cool! How'd you go about collision detection with scaling bullets? Separate actors?

    Read the book HA HA! :)
    Page 182
  • AfterBurnettAfterBurnett Member Posts: 3,474
    How did I know you were going to say that? :-P
  • Rob2Rob2 Member Posts: 2,402
    collision works fine with a scaling actor
  • PhoticsPhotics Member Posts: 4,172
    Rob2 said:
    collision works fine with a scaling actor

    It wasn't always that way. In the latest version of GameSalad it might have gotten better.
  • Rob2Rob2 Member Posts: 2,402
    actually it seems very buggy... instance/prototype bugs... so I take it all back... shoot me... but not with a scaling bullet cos you might miss...harhar
  • PhoticsPhotics Member Posts: 4,172
    Rob2 said:
    actually it seems very buggy... instance/prototype bugs... so I take it all back... shoot me... but not with a scaling bullet cos you might miss...harhar

    Heh, I won't miss, not with the technique mentioned on Page 182 ;-)

    ...but I'm not going to shoot you. Scaling actors and collision detection is soft spot for GameSalad. I had to carefully word that section.
  • AfterBurnettAfterBurnett Member Posts: 3,474
    Ooooh... Photics has changed his icon! :P
  • PhoticsPhotics Member Posts: 4,172
    POLYGAMe said:
    Ooooh... Photics has changed his icon! :P

    It's from the book. :-)
  • AfterBurnettAfterBurnett Member Posts: 3,474
    Pretty cool. You do all the artwork?
  • PhoticsPhotics Member Posts: 4,172
    POLYGAMe said:
    Pretty cool. You do all the artwork?

    The graphics section explains how I create much of my artwork. :-P

    Normally I'm more helpful, but I haven't forgotten your "Man in Beige" comments. Even while I was away... you had to bring me up. HA HA! :)
  • AfterBurnettAfterBurnett Member Posts: 3,474
    Damn my rudeness!!!!

    But I wasn't asking HOW you did the art. I was asking IF you did it. That cover art is nice. Cool retro feel to it!
  • Rob2Rob2 Member Posts: 2,402
    Daz 3D 'Dystopian Console Station'
  • butterbeanbutterbean Member Posts: 4,315
    Looks really awesome! Reminds me of Retro Game Challenge for the DS in a way, but very cool!
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