Actor DMG Flash / Overlap-Collide
Hey guys! I have a two part question:
First: I have an actor set to take dmg when it overlaps or collides with an enemy. I also changed it's self.color.blue to 0, and self.color.green to 0 making my actor turn red when overlapping or colliding. It then returns to normal when not overlapping or colliding. I would like to make it flash quickly between red and normal instead of staying constantly red when overlapping or colliding. How can I do this? I've been playing with a timer, but I can't figure out what goes where.
Second: My actor stops taking dmg if I stay overlapped or collided with the enemy actor. I'd like my actor to take dmg every 1 second it overlaps or collides, and if possible I'd like that dmg to line up with the red flash previously stated.
Any help would be great. Thanks!
~Dessek
Best Answers
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SRPent Posts: 10
The first question I don't get the idea that clear, if I get your idea, if you want to make it like if you see how it turns from red to normal, then use a
rule -> colliding with enemy
rule -> self.color.red > 0
constrain attribute->self.color.red -> self.color.red-0.01otherwise (from colliding with enemy)->
rule -> self.color.red < 1
constrain attribute->self.color.red -> self.color.red+0.01with the rule that says if it's colliding/overlapping.
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The second one I just made something like that for a new game of mine. It's be like:
rule -> colliding with -the thing you want it to collide with-
-> timer -> every -whichever time you want, I would use 1 though- -> take damage.(The take damage thing I put it like that because I don't know the name or way you are implementing damage, but I could say you get my point...)
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tatiang Posts: 11,949
The damage part would be changing the value of an integer actor attribute (set to some value to start, e.g. 10):
When actor collides with actor [enemy]
Timer every 1 second
Change Attribute self.health to self.health-1New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
Answers
For the colour just have a timer that returns blue and green to a value of 1 after X seconds . . . so for example:
Timer - after 0.02 seconds
Change attribute self.color.blue to 1
Change attribute self.color.green to 1
. . . . . . . . .
I don't know what 'take dmg' means ?
Thanks guys! It means "take damage" Socks. I'll give it a shot and see what happens.
Ah ! I see, a bit slow today.