No loadscreen design problem.

I'm working on a RPG-ish app and decided to try and go load screen free. In doing so I have run into a little problem and can't seem to fix(sort of).

Basically -

Click Char1 - Move Classselectback and Warrior into view.
- Click Warrior Move Classselectback and Warrior out of view.

The first problem happened when I aligned Warrior with where Char 1 was also. Since both had Click checks they where both being applied, therefor after picking Warrior, I was right back into the "Class" screen.

I then added a Game - Clickable boolean. If "Class" screen was active it set Clickable to false ELSE after .25 seconds set Clickable to True. This is what I am currently working with(only issue is, if trying to move quickly between the screen you would always have that delay, or even at initial start of game).

Then I tried moving forward, and ran into more problems(maybe solved with the timers, unless there is a better option) with adding more "Windows".

Example - After Char1 has a class, when Clicked - Move "Stats" screen into view, while this screen is visible there would be a "Change Class" button when Clicked - Move "Class" screen into view.

So the layering would be Class
Stats
Play Area

After choosing Back in "Class" screen I'd like to move out of the way, and still see "Stats" screen, but again this Back button and in the "Stats" page Back button are on top, so the Click activates both. Instead of going back to "Stats" I am sent right to the Game Area.

Is there a way to achieve this?
Would I just make sure things aren't overlapping?
Continue on with the Timer delay click thing?

Thanks.

Comments

  • RabidParrotRabidParrot Formally RabidParrot. Member Posts: 956

    @Impervion said:
    I'm working on a RPG-ish app and decided to try and go load screen free. In doing so I have run into a little problem and can't seem to fix(sort of).

    Basically -

    Click Char1 - Move Classselectback and Warrior into view.
    - Click Warrior Move Classselectback and Warrior out of view.

    The first problem happened when I aligned Warrior with where Char 1 was also. Since both had Click checks they where both being applied, therefor after picking Warrior, I was right back into the "Class" screen.

    I then added a Game - Clickable boolean. If "Class" screen was active it set Clickable to false ELSE after .25 seconds set Clickable to True. This is what I am currently working with(only issue is, if trying to move quickly between the screen you would always have that delay, or even at initial start of game).

    Then I tried moving forward, and ran into more problems(maybe solved with the timers, unless there is a better option) with adding more "Windows".

    Example - After Char1 has a class, when Clicked - Move "Stats" screen into view, while this screen is visible there would be a "Change Class" button when Clicked - Move "Class" screen into view.

    So the layering would be Class
    Stats
    Play Area

    After choosing Back in "Class" screen I'd like to move out of the way, and still see "Stats" screen, but again this Back button and in the "Stats" page Back button are on top, so the Click activates both. Instead of going back to "Stats" I am sent right to the Game Area.

    Is there a way to achieve this?
    Would I just make sure things aren't overlapping?
    Continue on with the Timer delay click thing?

    Thanks.

    I would like to see if I can help, but you are asking a question as if I have already seen the project.

    "Click Char1 - Move Classselectback and Warrior into view.
    - Click Warrior Move Classselectback and Warrior out of view."

    This is nothing but gibberish to anyone on the forums.

  • ImpervionImpervion Member Posts: 49

    @RabidParrot Thank you for the post, I think I managed to get it working. If I run into trouble along the way ill reply here again, and with some better detail as needed. Unless you want to know how I did it, I could post it here.

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