Cinematic and Credits

How do I make a cinematic in the beginning
and credits at the end
I know how to add the scenes and stuff but I don't know how to put stuff in them that would resemble a cinematic (then credits) ( and yes I did my research @deejay2000

Comments

  • CabbageheadCabbagehead Member Posts: 10
    edited May 2015

    The animation behavior is your friend. Basically you make stop photos of whatever you want to make a cinematic off. Put them in order inside an animation behavior, and let her rip with a simple timer command or . Maybe also add a command to skip cinematic too if it's long.

    I use a mix of paint.net and inkscape to create my images. Just experiment by making some circles and rectangles and readjusting them. Don't forget to keep all limbs disconnected if you want to move them. Basically just move your picture slightly, and then save as 1, 2, 3, 4, 5, 6 etc. in a new folder. Call it whatever you think fits your animation, then eventually add those pictures in that order to your Game Salad library. And then select them all and dump them inside the animation box of a random actor. Make sure the actor takes up as much of the screen as you want to animate.

    Scrolling credits is made by having a spawn actor at the bottom of the screen, just outside it, and make it spawn text actors that have a "every 0 seconds, move up" command. And then make a rule to destroy them once they reach the edge of the screen. I have a border actor waiting just outside the screen on the top, and a rule that destroys any text actor touching it. That's how I do it, there may be other ways.

  • Ayolabi12345Ayolabi12345 Member Posts: 30

    Thanks a lot. Although I suggest using Stykz to make characters, cuz you can actuall make some pretty sick characters with it.

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