A big scene that repeats with random actors and pops the hero X position back to the start is what i used for JetPack on DBA…Also used the same method for Nightmare run, couple of vids below.
Why does the actor has to be spawned back to position if it is a large scene? Do you replicate and destroy those spawners or how? I just can't find an answer
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I'm currently finishing up a vertical scroller and I used a large scene and I also repeat the background actors. I think a bit of both works best.
Twitter:rondorocket
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with destroying spawner ?
A big scene that repeats with random actors and pops the hero X position back to the start is what i used for JetPack on DBA…Also used the same method for Nightmare run, couple of vids below.
You can play nightmare run on our site http://www.deepblueapps.com/nightmare-run/
Why does the actor has to be spawned back to position if it is a large scene? Do you replicate and destroy those spawners or how? I just can't find an answer