Respawn actor has bounce although set to 0
kresot9
Member Posts: 5
Hi all
I have a simple platformer game going on, currently i have made it when the actor dies by spikes or an enemy the actor respawns back at the beginning although for some strange reason it is as if the actor got its bounce variable back to 1 even tho it is set to 0 and so are the floor object he collides with. I have a feeling it has to do something with the collision behavior with when it collides it bounces the player, the collision behavior is there so for the object doesn't fall through the world. How can i make it so it stops bouncing after respawn?
edit: also the fixed rotation is checked but it as if goes unchecked when respawns
Thanks
Comments
Spawned actors take on their prototype actors' attribute values. So check the prototype to see what the bounciness attribute is set to.
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@tatiang thank you! it sure solved it and have taken note of this icky nuisance