Universal build + Tables... How to make it work together?

kreso123456kreso123456 Member Posts: 16
edited May 2015 in Working with GS (Mac)

I have been looking for an answer for days now but nothing. PLEASE HELP ME! :smile:

So I finally got my universal build figured out (I am still new to GS) and everything looks great, but then when I adhoc tested my game I came across on one huge thing that is bothering me and that is LOADING (wheel) TIME when I switch scenes :neutral: . So I started looking for answers on how to fix that and I came across on one of the tshirthbooth's videos on how to make your game in only one scene to avoid memory build up an LOADING TIME, and it is awesome video but there is one problem, when I try to implement the codes to my game, my universal build isn't universal anymore. Sorry for my bad English, but I really need help! This is the final step to figure out for making my game perfect! :smiley:

This is how I made my universal build -

And this is how I tried to make it one scene game -

Please can someone explain me how to make these two work together!

EDIT: these two just dont work together, because in tables I need to put exact X&Y for where I want my actor to show up and that is (I THINK) the problem why my universal build wont work. So I need someone to explain me how to overcome this problem.

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