Disabling ads by using airplane mode

OscarsCodingOscarsCoding Member Posts: 92

Sorry, if this is off topic, but if you want to get rid of adds in your game just TURN ON AIR-PLANE mode and your ADDS ARE GONE.

I really hope this helps I just noticed this when I was playing my game on the plane.

Comments

  • OscarsCodingOscarsCoding Member Posts: 92

    BTW you do not need PRO for this to work.

  • RabidParrotRabidParrot Formally RabidParrot. Member Posts: 956
    edited May 2015

    @OscarsCoding

    That's kind of a given. Btw I don't think people are going to want to keep switching their cellular or wifi service on and off. That can be tedious. What if you receive an important call and it is in airplane mode? Not really beneficial.

  • pHghostpHghost London, UKMember Posts: 2,342

    On the other hand, it's good to consider this as a developer. If you put in too many ads and annoy the player, they will have a tendency to 'disable' the ads. Funnily, I've only ever felt the urge to do this with games made by people part of this commu

  • CodeMonsterCodeMonster ACT, AustraliaMember Posts: 1,078

    not every game will run in airplane mode, as most of them these days need internet to be played.
    this method is very old, but its always nice to share your thoughts.

  • OscarsCodingOscarsCoding Member Posts: 92

    :)

  • Thunder_ChildThunder_Child Member Posts: 2,343

    I think this is a good discussion for us developers to think about how bad some games are so ad laden to want to make a player go into airplane mode. Personally I delete any games that are so ad dominant.

    Strategic ad placement is the key. Between settings scenes...iAds top or bottom but not so close to any buttons that make players accidentally touch them. In my slots game (portrait mode)...here is an example of where I put ads.

    After Splash screen...

    Main menu/theme page...iAds

    Instructions...pop up and iAds.

    Game scene...iAds or none at all (landscape)

    Pay tables...pop up and iAds

    Settings scene...iAds.

    Game over/Out of money...pop up and iAds.

    Purchase Coins...iAds.

    iAds are very non intrusive

    Of course if any coins are purchased...all ads are to be removed. So first coin purchase for me will be $.99. Gives player a healthy amount of coins to play with...most likely if played smart...won't need to purchase more.

    My $.02 worth here.

  • BaDDAppleBaDDApple Member Posts: 49

    Is there a way to detect if the device is in Airplane mode? I offer players extra fuel is they watch an ad. Since GameSalad doesn't support incentivized ad I have to hack this. Thanks if anyone knows or has a work around?

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    There is an app that will blocks all ads on a device.

  • Agent ArgyleAgent Argyle Member, PRO Posts: 188
    edited August 2015

    Is there a way to detect if the device is in Airplane mode? I offer players extra fuel is they watch an ad. Since GameSalad doesn't support incentivized ad I have to hack this. Thanks if anyone knows or has a work around?

    @BaDDApple You could probably use one of the Network or IAP Request Purchase Data behaviors and if your callback is -1 then that may be an indicator of lost connectivity. I just looked for the appropriate Network behavior and can't find any at all however so maybe those were deprecated? In any case, the IAP one pretty much works, though it may indicate loss of connectivity with the particular app store only, which could just mean the app store is having problems.

    Edit- I didn't realize you have to switch to "My Own Server" in Multiplayer setting in the Project Info Tab to reveal the network behaviors. Might also need to be a Mac user and possibly still need to be a Pro user at the moment but I think they are changing that.

  • BaDDAppleBaDDApple Member Posts: 49

    @Agent Argyle said:

    Is there a way to detect if the device is in Airplane mode? I offer players extra fuel is they watch an ad. Since GameSalad doesn't support incentivized ad I have to hack this. Thanks if anyone knows or has a work around?

    @BaDDApple You could probably use one of the Network or IAP Request Purchase Data behaviors and if your callback is -1 then that may be an indicator of lost connectivity. I just looked for the appropriate Network behavior and can't find any at all however so maybe those were deprecated? In any case, the IAP one pretty much works, though it may indicate loss of connectivity with the particular app store only, which could just mean the app store is having problems.

    Edit- I didn't realize you have to switch to "My Own Server" in Multiplayer setting in the Project Info Tab to reveal the network behaviors. Might also need to be a Mac user and possibly still need to be a Pro user at the moment but I think they are changing that.

    @Agent Argyle Thanks for the help. I was thinking the same thing. Was working on game play, but going back to the Ads development work now.

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