Doodle Dash! v1.0 - Submitted to the AppStore (pending approval)
jonbeebe
Member Posts: 49
Hi Everyone,
I'm relatively new here (this is my first post), but I've become very familiar with the forums--it is a very helpful resource so thanks to all of you! Whenever I had a question during the development of my game, I just did a search and someone else had the question before me, so I haven't even had to ask for any help.
So thanks again to the helpful community here, and of course to Gendai Games for producing such a top-notch piece of software.
Anyway, I recently completed my first game and submitted it to the AppStore this morning. It's called "Doodle Dash!" and I'm keeping my fingers crossed that it will get approved soon and without any problems (rejections).
I'll announce it again once it is approved, but I thought I'd share a video with you all so you can see what's to come. I'll also post Promo codes here so some of you can get it for free and give me a review
Thanks again, and enjoy the footage...
About Doodle Dash! (v1.0):
In Doodle Dash! , you guide a hyperactive creature named "Dash" through the Doodle forest to collect as many gems as you can before getting caught by the monsters. You'll wade past evil flying bunnies, fireball-blasting cyclops, and collect gems and special stars (which Dash hasn't quite decided if he likes or not).
Before you know it, you'll be struggling to beat your friends' and even your OWN score in this easy-to-learn, but hard-to-master game for all ages.
FEATURES:
- easy to learn tilting, non button-pushing, ADDICTIVE gameplay
- challenging no-end play mode that keeps getting harder and harder
- challenging, but undeniably "cute" enemies (with more to be added in later updates)
- checkpoints for an extreme score boost (as a reward for getting that far)
- combo points for not passing gems by
- stars to grant you "good luck" or even "bad luck" on your journey
- play through two rounds and get a combined "final score" of the two
- keep track of your highest scores
- pixel-to-pixel collisions with enemies (no running into 'invisible boxes AROUND the enemy')
I'm relatively new here (this is my first post), but I've become very familiar with the forums--it is a very helpful resource so thanks to all of you! Whenever I had a question during the development of my game, I just did a search and someone else had the question before me, so I haven't even had to ask for any help.
So thanks again to the helpful community here, and of course to Gendai Games for producing such a top-notch piece of software.
Anyway, I recently completed my first game and submitted it to the AppStore this morning. It's called "Doodle Dash!" and I'm keeping my fingers crossed that it will get approved soon and without any problems (rejections).
I'll announce it again once it is approved, but I thought I'd share a video with you all so you can see what's to come. I'll also post Promo codes here so some of you can get it for free and give me a review
Thanks again, and enjoy the footage...
About Doodle Dash! (v1.0):
In Doodle Dash! , you guide a hyperactive creature named "Dash" through the Doodle forest to collect as many gems as you can before getting caught by the monsters. You'll wade past evil flying bunnies, fireball-blasting cyclops, and collect gems and special stars (which Dash hasn't quite decided if he likes or not).
Before you know it, you'll be struggling to beat your friends' and even your OWN score in this easy-to-learn, but hard-to-master game for all ages.
FEATURES:
- easy to learn tilting, non button-pushing, ADDICTIVE gameplay
- challenging no-end play mode that keeps getting harder and harder
- challenging, but undeniably "cute" enemies (with more to be added in later updates)
- checkpoints for an extreme score boost (as a reward for getting that far)
- combo points for not passing gems by
- stars to grant you "good luck" or even "bad luck" on your journey
- play through two rounds and get a combined "final score" of the two
- keep track of your highest scores
- pixel-to-pixel collisions with enemies (no running into 'invisible boxes AROUND the enemy')
Comments
....so how have you managed that then? Is the game a GameSalad creation?
Do you really have pixel to pixel collision...or is it collision boxes/circles that are slightly smaller than your graphics? Im intrigued....
To answer your question, Chunkypixels, yes it is a Gamesalad creation. I was VERY annoyed by the fact that my character would die without even having to touch the enemy, he just had to touch the transparent box that is the image of the enemy... but I knew that wouldn't fly very well with those who purchase the game (I know it wouldn't for me).
So what I did was this...
The actual enemy is a small box that I set the Alpha to 0 so it is fully transparent. I have that enemy actor spawn ANOTHER actor on top of it that has the same movement code plugged in, but whose only purpose is to display the image of the enemy.
So the player is actually colliding with a small box within the BODY of the enemy images. It works really well and makes the game 100x more fun IMO.
Can't wait until it's approved. I heard it can take anywhere from 5 days to over a month... hopefully it's five days
Most apps are approved or rejected within 5-10 days
Here's another video for anyone interested!
I can't wait for it to be approved. Lookout for the announcement I make here to get the promo codes I post