Kc8 presents 'Buzz Buzz Bang' - Live today! Vid, Promo

beefy_clyrobeefy_clyro Member Posts: 5,394
edited November -1 in Announce Your Game!
Hellooo. Ok in recent lights of the warring community with the anouncement of iAds i have decided to adopt a new aproach ... make games now war! So with that said, here is my newest title and i feel my best yet. Any opinions/feedback would be welcomed with open arms.



Link in iTunes - http://itunes.apple.com/us/app/buzz-buzz-bang/id380887388?mt=8

Anyone want a promo then please let me know on here and i'll post a few. i know Weswog was keen to do a video review so i'll make sure i 'buzz' one over to you (oh that was terrible. lol).

Thanks

Comments

  • VoidedSkyVoidedSky Member Posts: 1,095
    beefy_clyro said:
    Hellooo. Ok in recent lights of the warring community with the anouncement of iAds i have decided to adopt a new aproach ... make games now war! So with that said, here is my newest title and i feel my best yet. Any opinions/feedback would be welcomed with open arms.

    Link in iTunes - http://itunes.apple.com/us/app/buzz-buzz-bang/id380887388?mt=8

    Anyone want a promo then please let me know on here and i'll post a few. i know Weswog was keen to do a video review so i'll make sure i 'buzz' one over to you (oh that was terrible. lol).

    Thanks

    Ha that was a punny pun....LOL
    Anyway, it looks awesome. Ill take a promo please: mygsusername@gmail.com
  • goliathgoliath Member Posts: 1,440
    The game looks very nice my good man, great job!!! Hey, if you have time, please email me a promo code as I would love to check it out and hopefully spread the word to some of my friends.

    Also- it appears as though you have the enemy bees spawning in random spots on the screen and that's exactly what I am trying to do in my new game. IF you can explain how to do that, I would be much appreciated. Right now I have a couple of different spawners but they tend to come straight from the spawners themselves. Thanks and good luck with the game!
  • design219design219 Member Posts: 2,273
    Hey Beefy, that looks good. I'll drop you a review.

    billcox (at) design219.com
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Hi guys, thanks, heres some promos, design219 and CTM, promos emailed.

    LEW79A3HEHNW
    ELLRF6A9AMPR
    9HPXTJ7NWNL6

    @goliath, when spawning use the 'e' expression editor and use the random feature and do the required positioning
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    @design, i got a non-delivery report for not recognising your email address
  • DevilsDevils Member Posts: 561
    Any more codes I would love to try it out and give a review on my
    Youtube Channel: DreamSparks LLC send it to devilstestament360 at Yahoo dot com
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    @Devils, many thanks, that would be great, one of those codes above should work, if not, i've emailed you one. Thanks
  • butterbeanbutterbean Member Posts: 4,315
    Left you a review, took a promo from Toucharcade, good luck with the game, I loved it! Sent you a PM there as well :)
  • design219design219 Member Posts: 2,273
    Hey Beefy, I posted the wrong email (DOH!)

    Could you resend my code to billcox (at) ksdweb.com

    Sorry about that.
  • goliathgoliath Member Posts: 1,440
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    @butter - Nice one, i'll respond to your pm over at TA
    @design - Re-sent mate to new address
    @goliath - Yes, well sort of. One spawner on the right and one on the left. For example on the right hand side it has a rule like this;

    When certain conditions are met
    Every x seconds
    Change attribute game.which enemy
    Use the 'e' - I would then have the x position at say 500 (so you dont see it) and the y, use the random function of somewhere between -50 and 400. These plottings were relative to the scene and not the spawner actor.

    There would then be a rule that says;
    If attribute game.which enemy = 1
    Spawn x
    If = 2
    Spawn y
    etc etc

    Hope that helps

    Cheers
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