Kc8 presents 'Buzz Buzz Bang' - Live today! Vid, Promo
beefy_clyro
Member Posts: 5,394
Hellooo. Ok in recent lights of the warring community with the anouncement of iAds i have decided to adopt a new aproach ... make games now war! So with that said, here is my newest title and i feel my best yet. Any opinions/feedback would be welcomed with open arms.
Link in iTunes - http://itunes.apple.com/us/app/buzz-buzz-bang/id380887388?mt=8
Anyone want a promo then please let me know on here and i'll post a few. i know Weswog was keen to do a video review so i'll make sure i 'buzz' one over to you (oh that was terrible. lol).
Thanks
Link in iTunes - http://itunes.apple.com/us/app/buzz-buzz-bang/id380887388?mt=8
Anyone want a promo then please let me know on here and i'll post a few. i know Weswog was keen to do a video review so i'll make sure i 'buzz' one over to you (oh that was terrible. lol).
Thanks
Comments
Anyway, it looks awesome. Ill take a promo please: mygsusername@gmail.com
Also- it appears as though you have the enemy bees spawning in random spots on the screen and that's exactly what I am trying to do in my new game. IF you can explain how to do that, I would be much appreciated. Right now I have a couple of different spawners but they tend to come straight from the spawners themselves. Thanks and good luck with the game!
billcox (at) design219.com
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@goliath, when spawning use the 'e' expression editor and use the random feature and do the required positioning
Youtube Channel: DreamSparks LLC send it to devilstestament360 at Yahoo dot com
Could you resend my code to billcox (at) ksdweb.com
Sorry about that.
@design - Re-sent mate to new address
@goliath - Yes, well sort of. One spawner on the right and one on the left. For example on the right hand side it has a rule like this;
When certain conditions are met
Every x seconds
Change attribute game.which enemy
Use the 'e' - I would then have the x position at say 500 (so you dont see it) and the y, use the random function of somewhere between -50 and 400. These plottings were relative to the scene and not the spawner actor.
There would then be a rule that says;
If attribute game.which enemy = 1
Spawn x
If = 2
Spawn y
etc etc
Hope that helps
Cheers