BinaryBiscuits said: GS: any chance of a joystick in the update?
Did you mean QS?
I will see what I can do. I just helped implement a joystick for Ian on his new game, so I can certainly do it.
I'm just not sure how it will impact performance and feel for kraken etc etc due to all the math stuff going on inside each rule, spawning/destroying/moving of alternate control systems, number of touches and what the weather's like in Hawaii.
I'll have to see.
So far I have an 'exit' button in each level put in, some small optimisation on the player shadow as suggested by Hachiko and a 'crossover' bonus level with another game
Waiting for Ian to get back to do a quick change on a couple of things that might help improve performance further to get it running on 2G. We'll see.
Polygame mentioned to me that he had a pretty good joystick system up and running on his new game, so I may investigate that too
So yes, I'm working on an update, will do what I can, and I'm very chuffed to be addressing the feedback I got where I can. Though Project 'S' is now over 2 months overdue and counting
Thanks Binary!
QS
Edit: I played the Nesen Probe update yesterday, and I found it MUCH easier to play. So I do understand people's want for a joystick - it's just how do I get it in without breaking everything?
Comments
I'm almost done - hope to submit tomorrow for release on Thursday August 12th with any luck.
There's a Touch Arcade thread here, if you want to take a look-see:
http://forums.toucharcade.com/showthread.php?t=62499
Oh, and I've put myself in the game!
Can you find me?
Can you save me?
Find out soon!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
// Red Dot Inc
I will see what I can do. I just helped implement a joystick for Ian on his new game, so I can certainly do it.
I'm just not sure how it will impact performance and feel for kraken etc etc due to all the math stuff going on inside each rule, spawning/destroying/moving of alternate control systems, number of touches and what the weather's like in Hawaii.
I'll have to see.
So far I have an 'exit' button in each level put in, some small optimisation on the player shadow as suggested by Hachiko and a 'crossover' bonus level with another game
Waiting for Ian to get back to do a quick change on a couple of things that might help improve performance further to get it running on 2G. We'll see.
Polygame mentioned to me that he had a pretty good joystick system up and running on his new game, so I may investigate that too
So yes, I'm working on an update, will do what I can, and I'm very chuffed to be addressing the feedback I got where I can. Though Project 'S' is now over 2 months overdue and counting
Thanks Binary!
QS
Edit: I played the Nesen Probe update yesterday, and I found it MUCH easier to play. So I do understand people's want for a joystick - it's just how do I get it in without breaking everything?
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Love the aliens sound when you fly too close and warning when near ground.
Polished, Fun and a steal at this price.
Leaving review in UK store atm.
iPod Touch 2nd gen.
Darren.
But WHAT? 2nd gen iPod Touch???
How does it run???
QS :O
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Darren.
If the update goes as planned, I might have to open it up to all devices :O
Thanks for the heads up!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Plays nice m8 on my 2nd gen.
Darren.
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io