CHORDiUM (Mac OS X)
scorelessmusic
Member Posts: 565
I have released what might very well be the first GameSalad project on sourceforge.net
Introducing CHORDiUM, an application that transforms your computer keyboard into an interface for music-making! CHORDiUM is an open-source project created by Joash Chee and utilises GameSalad's ability to target the Mac OS X platform.
Watch a demo video here:
Application and source-code freely available (GNU GPL) at sourceforge, and all donations are more than welcomed!
Download: https://sourceforge.net/projects/chordium/
Introducing CHORDiUM, an application that transforms your computer keyboard into an interface for music-making! CHORDiUM is an open-source project created by Joash Chee and utilises GameSalad's ability to target the Mac OS X platform.
Watch a demo video here:
Application and source-code freely available (GNU GPL) at sourceforge, and all donations are more than welcomed!
Download: https://sourceforge.net/projects/chordium/
Comments
This is pretty cool. I was playing with it last night and my wife asked me what I was listening to...lol.
I would suggest adding a built-in tutorial of sorts explaining how things work, no?
Anyway, great job!
If you happen to be interested in learning the piano online (for christian worship accompaniment), you can hop over to http://keyboardforworship.blogspot.com and check out my lessons there.
In fact, I created CHORDiUM just so that I can screencast HD lesson videos for that site.
Your biggest fan...
I spent a good portion of today doing up some tests to see the best possible way I can think of to do the built-in tutorials. GameSalad does have some interesting quirks when it comes to intercepting keystrokes
Finally settled on having 3 Quick Help screens. Only one is used right now.
Press and hold the CONTROL key to see a keyboard overlay of what has been implemented so far. Not quite a built-in tutorial yet but hopefully it gives users the power for better self-exploration for now.
And why not? Who says it must be just for games ;-)
An easy to use programming environment is a blessing for all
Will definitely check this app out when I have time...
And it might not just be because of the ease too. For music programmers, latency is killer and guess what? Based on some tests we ran with some other engines in Xcode / Obj-C that costs way more, GameSalad beat them nicely!
I posted about this on the forums:
http://gamesalad.com/forums/topic.php?id=1517#post-8528
CHORDiUM is open source so you can go ahead and download my project file from sourceforge to see what I did.
http://sourceforge.net/projects/chordium/
In a nutshell, I don't think I'm doing anything special. Based on my experience with Mozart to Infinity however, I suspect that your latency issues have to do with using GS timers. I assume this because you mention loops.
For pure sound triggering, we did this "scientific" test...
1. Do a simple code that does only one thing, play a sound when actor is touched
2. Used Audacity on a laptop and recorded us tapping *hard* on the iPhone
3. Looked at the corresponding wave file recorded. You can then measure the lag between the time your finger tapped the screen and the time the sound played
Based on this test, we found GS to really be better than even FMOD (without massive and arcane tweaking).
When it comes to using GS timers to loop, it seems like there is an 'initialization' lag for timers. There might be more documentation or even discussion topics on the forum regarding this.
http://gamesalad.com/forums/topic.php?id=4546#post-27843
I am going to experiment with using just one master timer as documented and see if this works out, at least for my global loopings with tempo.
I did update my findings on latency and looping:
http://gamesalad.com/forums/topic.php?id=8582
I hope to be able to release an early preview of NeuMET1K today to show what i believe to be an accurate loop triggering method in GS. Do watch for it! (open source too)
Gotta sleep now, if not my batts are not recharged well enough to handle my twins during the night... until tomorrow then!