Tigerfish initial price
Riffel
Member Posts: 1,272
The game has 25 levels, polished art, good music and sound effects. I'll try to start with $ 2.99. What do you think?
Comments
Also Want to Know what Price will be correct, I was thinking 1,99, but maybe, ass riffel says, it would be Ok 2.99. What do you think? Will post Images and Videos Soon (Days)
Cheers, Weswog
www.marcosriffel.com
Some people say that if you start it at a low price such as $0.99 and its very successful then you should bring the price up to 1.99, but I totally disagree. In fact, I believe its the total opposite. When sales go down, bring price up. When sales go up, bring price down.
That's primarily my first judgement on whether to purchase an app or not. Second would be the description, but I can usually dismiss an app quickly if the screens don't grab me.
I also have never bought a game app over 99¢, but I'm just cheap I guess. The 99¢ mark is sort of magic, as most Coke machines charge at least a buck for a consumable that lasts just a few minutes and is then gone.
I don't think many of the supper high volume games like Doodle Jump and Angry Birds would have done nearly as well at $2.99. IMO.
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Nesen Probe http://itunes.apple.com/us/app/nesen-probe/id377766693?mt=8
Tickle Stones http://itunes.apple.com/us/app/tickle-stones/id363484260?mt=8
Food Fight! (free) http://itunes.apple.com/us/app/food-fight/id352646643?mt=8
www.marcosriffel.com
-very original... check
-trade secrets... check
-beware cloners... check
-my precious... check
www.marcosriffel.com
www.marcosriffel.com
Smaller user base = less popularity.
3x downloads at 99¢ means that 3x people know your game. Also, I don't think there is a direct price/downloads ratio here. If there were, you could make the game $1000 and just wait for your 1 download. You'll probably have < 1/4 the download's at the higher price.