Is Preview Accurate? + some questons
3MDN3
Member Posts: 15
Hi, I've made my first game and tested it on preview of game salad and android viewer.
But I found both of them have same problem. In my game, two actors are overlapped and I made the front one destroyed when it is touched and the underneath one do some behaviours when it is touched too. When I touch the front one, however, both of the actors react and both behaviours(destroying and playing game) work at the same time. (What I want is destroying at first touch and playing game when I touch the underneath actor.)
Did this happen because I tried it on preview mode? Then, If I publish it can I play it accurately?
- And does game salad provides creating product key?
- I don't want it be sold on online markets, so there's any way to sell it on offline?
Comments
Yes, the preview is generally "accurate" although time-based rule conditions will perform differently on a mobile device than on a computer.
For overlapping layers, see this demo by @Socks: https://forums.gamesalad.com/discussion/comment/380745/#Comment_380745.
Note that it was made on a Mac so if you have a PC you'll need to Google convert mac to windows gamesalad for instructions.
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@tatiang Thank you for your help. It helps a lot But I have some problems still. After the front actor destroyed, the underneath actor does not react. I've tried to make it react but fail... I think the Attribute (was it ummm... ?) is fixed as 1 after it is destroyed. Any idea?
Right before you destroy the front/top actor, you need to change game.Mmmmm . . . ? to false.
Actually, that's going to register a click on the bottom actor, too, so it's not a perfect solution.
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Here, try this.
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thank you @tatiang ! Thanks to you I finally solved the problem ! Thank you again!
You're welcome!
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