Am I the only one have trouble with CAF sound files?
JCFord
Member Posts: 785
I have lots of OGG files in my app and due to the long load times thought I would try the CAF sound format.
I have converted all my master sound files to 22Khz mono CAF format. but for some reason it is hit and miss if they work?
All the caf files play fine in the GS preview window, fine through the GS web browser plug-in, but when they go over to the iphone some play and some don't?
I have resaved (tried both A-Law and U-Law), reimported, changed files names and recreated the sound behaviours, but its really hit and miss?
Am I the only one, as I'm about to give up and go back to the OGG format which worked, but caused long loading delays.
I have converted all my master sound files to 22Khz mono CAF format. but for some reason it is hit and miss if they work?
All the caf files play fine in the GS preview window, fine through the GS web browser plug-in, but when they go over to the iphone some play and some don't?
I have resaved (tried both A-Law and U-Law), reimported, changed files names and recreated the sound behaviours, but its really hit and miss?
Am I the only one, as I'm about to give up and go back to the OGG format which worked, but caused long loading delays.
Comments
Apple CAF File - Core Audio
CAF (Apple Core Audio File) - Libsnfile
Which one do I use?
Here are two threads where I documented my workflow:
http://gamesalad.com/forums/topic.php?id=4141#post-24782
http://gamesalad.com/forums/topic.php?id=3921#post-23661 (more said by others here ^_^)