device performance comparison
madpoet
Member Posts: 59
My game in the works is running decently on a 2nd gen and 3rd gen i-Pod Touch. I'll be testing
on a 1st gen i-Pod soon and was wondering if it's safe to assume that if it runs decently on a
1st gen i-pod, then it will run the same on an original i-phone and 3G. I'm also assuming that if it
runs well on a 2nd gen ipod, it will more than likely run even better on an i-phone 3GS.
If the base prerequisite for playing my game is 2nd gen ipod/3GS and above, Is there anyone willing
to share an opinion as to how many devices or what percentage of i-devices I'm leaving out.
It's a loaded question and I appreciate any info. I'm thinking I'd rather exclude older devices than
have a boat load of unhappy customers. Below is info which suggest to me that 3G = 1st gen ipod.
3GS > 2nd gen i-pod. True?
Thx in advance. GS Rocks!
Phone 3G
ARM11, 412 Mhz CPU
PowerVR MBX Lite 3D graphics processor
128MB of memory
iPhone 3GS
ARM Cortex A8, 600 MHz CPU
PowerVR SGX graphics processor
256MB of memory
iPod Touch 1st generation
ARM11, 412 Mhz CPU
PowerVR MBX Lite 3D graphics processor
128MB of memory
iPod Touch 2nd generation
ARM11, 533 Mhz CPU
PowerVR MBX Lite 3D graphics processor
128MB of memory
on a 1st gen i-Pod soon and was wondering if it's safe to assume that if it runs decently on a
1st gen i-pod, then it will run the same on an original i-phone and 3G. I'm also assuming that if it
runs well on a 2nd gen ipod, it will more than likely run even better on an i-phone 3GS.
If the base prerequisite for playing my game is 2nd gen ipod/3GS and above, Is there anyone willing
to share an opinion as to how many devices or what percentage of i-devices I'm leaving out.
It's a loaded question and I appreciate any info. I'm thinking I'd rather exclude older devices than
have a boat load of unhappy customers. Below is info which suggest to me that 3G = 1st gen ipod.
3GS > 2nd gen i-pod. True?
Thx in advance. GS Rocks!
Phone 3G
ARM11, 412 Mhz CPU
PowerVR MBX Lite 3D graphics processor
128MB of memory
iPhone 3GS
ARM Cortex A8, 600 MHz CPU
PowerVR SGX graphics processor
256MB of memory
iPod Touch 1st generation
ARM11, 412 Mhz CPU
PowerVR MBX Lite 3D graphics processor
128MB of memory
iPod Touch 2nd generation
ARM11, 533 Mhz CPU
PowerVR MBX Lite 3D graphics processor
128MB of memory
Comments
I don't know which is the most popular model though.
I have this same paradox... do I leave out all the low end users or do I add in a version of the game for them that is just a bit too "cut-price"?. Both options feel like a cop-out. I'm thinking of leaving them out altogether so no one gets pissed off with a worse version of the game and the newer devices are gradually replacing the older ones... hell, millions of 4G iPhones have sold already!
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Oh and to answer your question, yes thew 3GS is MUCH more powerful than the 2G iPod... I found out the hard way... DAMN ME FOR BEING CHEAP AND NOT BEING ABLE TO PLAY MY OWN GAME!!!!
My conscience, therefore, remains clear
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Fancy a ride?
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Remember that retro game I told you about in an email? Well, it (ironically) would not run on a 1st gen touch.
And to be honest, I got tired of trying to optimise things (like cutting down rate of fire, number of enemies on-screen etc etc).
I felt I'd be compromising the game just to run on older hardware.
I decided not to compromise.
As to the sales issue - I've said repeatedly that sales are not my number one priority. I'd rather make a game I enjoy than make something that's crippled that I'm not proud of.
Been there. Done that.
QS
THREE HOURS OF SLEEP COMING UP! Cya all then
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Thx for the info. Man, it's a tough call....
I've been taking away frames frm my anims with the goal to get it working in older
devices, but the fluidity is really suffering and gfx mean more to me ultimately.
Do other game engines like cocos 2d have the same limits or are they more capable
of allowing more sprites on screen (ex. sprite atlases). Don't get me wrong, I love
GS.
O
It is a tough choice. I've decided to back newer systems only so my game can be as it was meant to be... if I get a massive influx of requests for backwards compatibility I might do it... or work on a similar game for older devices with the same playable character.
Thx!
Once the 1st Geners realize they cant play any iOS4 Games.. There bound to upgrade to 3rd or 4th Gen hardware... So there will be even more high powered processors available to you... The same thing will happen in another year when everybody will upgrade to 5th or 4th Gen hardware...
So even if you only support 3rd Gen and up right now your only removing the 2nd geners and in another year they will all be gone...
Thank You for taking the time to make my decision alot more easier....:)