destroying actors

So in my game I need to destroy all actors to move on to the next level. It works fine until I pause and unpause. After that it no longer destroys actors.

I used a boolean attribute called pause and set it to if its true pause game and go to pause screen. Then if its false unpause the game and go back to the level I was playing.

I don't know why it doesn't destroy after that. Can anyone please help me out with this?

Thanks

Comments

  • SocksSocks London, UK.Member Posts: 12,822

    @asmah1995 said:
    I don't know why it doesn't destroy after that.

    What is 'it' ?

  • asmah1995asmah1995 Member Posts: 4

    the actors

  • SocksSocks London, UK.Member Posts: 12,822
    edited February 2015

    @asmah1995 said:
    the actors

    What about this one . . .

    "After that it no longer destroys actors"

    . . . what does 'it' refer to here ?

  • asmah1995asmah1995 Member Posts: 4

    I made a rule saying when touch is pressed destroy this actor so its the rule that no longer works after I unpause

  • asmah1995asmah1995 Member Posts: 4

    never mind I fixed the issue

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