destroying actors
asmah1995
Member Posts: 4
So in my game I need to destroy all actors to move on to the next level. It works fine until I pause and unpause. After that it no longer destroys actors.
I used a boolean attribute called pause and set it to if its true pause game and go to pause screen. Then if its false unpause the game and go back to the level I was playing.
I don't know why it doesn't destroy after that. Can anyone please help me out with this?
Thanks
Comments
What is 'it' ?
the actors
What about this one . . .
"After that it no longer destroys actors"
. . . what does 'it' refer to here ?
I made a rule saying when touch is pressed destroy this actor so its the rule that no longer works after I unpause
never mind I fixed the issue