Capturing game play data
fa
Member Posts: 4
Is there a way to capture game play data on a table.
For example the game requires to 'click' on a series of actors and also requires them to enter certain 'names'.
What I need is that as the player keeps entering the 'names' and keeps 'clicking', a table should be generated (maybe a .csv file) which shows the 'order' of clicking and the 'names' entered by the player.
Prompt response will be appreciated.
Note: I am a total novice to GS.
Comments
Yes, this is easily done with tables. I would recommend watching some tables tutorial videos so you see how to set them up and manipulate data. You can search the forums or Google gamesalad tables to get started.
Note that exporting to a .csv file isn't something GameSalad supports but you can import from .csv.
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Being able to snapshot a table from the game running in the creator to a csv file would make a big difference. Imagine if you could control your enemies and then snapshot their positions Into a table and then to be able to use that data would be really cool.
Let me elaborate the problem further.
I am attaching a test project. ( http://ge.tt/8lKKapA2/v/0?c )
There are two actors - a 'left' box and a 'right' box.
The 'left' box (when clicked) displays the cell value in Table-1 (last row, first column).
The 'right' box (when clicked) displays the default attribute value of the Game Attribute called 'Login'.
This attribute can be changed using 'Keyboard Input'.
Moreover, when the 'right' box is clicked, it:
Which means that if I enter different values 5 times by clicking on the 'right' box, then I would be adding 5 rows to the Table-1, with 5 different values
All I want is to get this 'Final Table' (if possible separately in .csv format) to study the game play pattern.
**The table should be separate from the game - maybe stored on the local device and/ or maybe sent to another desktop via internet.
**
Can someone help me with that?
Hi all,
Any solution to the above query?