Prototype actor issue
Jaycee
Member Posts: 2
I've been using gamesalad for a few months now and luv it!
I have a problem though. I spawn an actor onto the screen. I then want to spawn another actor off the same prototype but with a changed image. I can do that but how do I stop the first instance actor I spawned from changing its image. Any ideas?
Thanks
James
Comments
Make a text game attribute called game.nextImage. Use these behaviors in the spawner actor:
Change Attribute game.nextImage to "imageName"
Spawn Actor [actor name]
In the spawned/prototype actor:
Change Attribute self.Image to game.nextImage
You can also do something in the spawner actor such as Change Attribute game.nextImage to "imageName"..game.imageNumber and increase game.imageNumber by 1 each time before you spawn. That would allow you to have image files named imageName1.png, imageName2.png, imageName3.png, etc.
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Thanks I kind of get it. I want the spawned actor to leave an image of itself on the screen and then stop being an actor.