Lite Versions - Help or Hindrance?
AfterBurnett
Member Posts: 3,474
Hey guys,
Has anyone had experience with "lite" versions of their games? Do they actually help or hinder your paid apps? I'm really not sure whether I should release one or not.
Also, I know you can't state in a lite version what is missing but would it be okay to put something at the end of the lite version that read "continue the adventure in XX, available in the App Store"?
Has anyone had experience with "lite" versions of their games? Do they actually help or hinder your paid apps? I'm really not sure whether I should release one or not.
Also, I know you can't state in a lite version what is missing but would it be okay to put something at the end of the lite version that read "continue the adventure in XX, available in the App Store"?
Comments
If I had my damn iPhone I'd just download a bunch and see if anyone else was doing it ^-^;
For instance, Kill the King lite boosted sales tremendously, and has continued to direct sales to the paid version I believe.
A crappy lite version of a crappy iPad game I made- not so much.
If your game is good a lite will help it - I think most of us have upgraded from a good demo
If it sucks and the screen shots are the best part then,
it just makes people glad they didn't waste a buck
My point is to time them so that they are not evaluated together. That sets off red flags.
When I have done them one at a time, they go fine.
I think I'll release the full version first and see how that goes. I have the lite version 99% complete but I want to wait until I can release the full game.