So, here's my idea, its a work in progress so if anyone has ways to make it better, just leave a comment! But basically, I was thinking of doing a CSR Racing style game but with an 8-bit Back To The future theme. So, like CSR, the setup is a drag-racing style racer and the game mechanic is to shift gears at the precise moment to gain the most amount of speed in the shortest time possible. BUT! unlike CSR, the goal of 88 Mph is to get to, well, 88 miles per hour! There will be 6 or so gears (chances) to shift in a single play. It will be possible to fail to get 88 miles per hour, and it will also be possible to continually improve your time attempting to reach 88 miles per hour.
The scene will open at Twin Pines Mall parking lot, just like in the movie. Marty will be filming Doc taking about the Flux Capacitor in front of the Delorean. Once the player presses start, the Libyans show up, Marty hops in the car and the race begins. There are only two outcomes: a) you hit 88 Mph, activate the Flux Capacitor, and you can guess what happens next! b) you fail to reach the proper speed, drive past Doc Brown, then the Libyans pull up to him and gun him down
Possible incentives:
-highscores via leaderboards
-unlockable costumes
-unlockable Delorean variations
-unlockable era-themed game assets??
(if you have no idea what I'm talking about, I highly recommend that you watch Back To The Future I, and if you do, watch it again anyway!)
Braydon_SFXMember, Sous Chef, Bowlboy SidekickPosts: 9,273
Yeah, my thought exactly, @Chunkypixels. But hopefully you´ll find a way round it, @marcgreiff, cuz this looks just too awesome to not be on my phone!
Comments
Looking nice !!
Very Interesting!
Big Smile Games Play Happy!
Check out our other GameSalad exclusives.
Great Scott!
That looks heavy! Let's see some game play, Please!
@marcgreiff Where is the delorean?!
Fortuna Infortuna Forti Una
Looks great!
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
@Lovejoy Delorean is underway, just need to find 1.21 gigwatts to get back to the present!
Lets hope for a stormy night!
Fortuna Infortuna Forti Una
@Lovejoy bam!
So, here's my idea, its a work in progress so if anyone has ways to make it better, just leave a comment! But basically, I was thinking of doing a CSR Racing style game but with an 8-bit Back To The future theme. So, like CSR, the setup is a drag-racing style racer and the game mechanic is to shift gears at the precise moment to gain the most amount of speed in the shortest time possible. BUT! unlike CSR, the goal of 88 Mph is to get to, well, 88 miles per hour! There will be 6 or so gears (chances) to shift in a single play. It will be possible to fail to get 88 miles per hour, and it will also be possible to continually improve your time attempting to reach 88 miles per hour.
The scene will open at Twin Pines Mall parking lot, just like in the movie. Marty will be filming Doc taking about the Flux Capacitor in front of the Delorean. Once the player presses start, the Libyans show up, Marty hops in the car and the race begins. There are only two outcomes: a) you hit 88 Mph, activate the Flux Capacitor, and you can guess what happens next! b) you fail to reach the proper speed, drive past Doc Brown, then the Libyans pull up to him and gun him down
Possible incentives:
-highscores via leaderboards
-unlockable costumes
-unlockable Delorean variations
-unlockable era-themed game assets??
(if you have no idea what I'm talking about, I highly recommend that you watch Back To The Future I, and if you do, watch it again anyway!)
Dang man!! Where do you get your graphics?!
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
Uhhh hey gordo...you Delorean is goin the wrong way...
Complete Guide to iOS Publishing {} Complete Guide to Mac Publishing
@Braydon_SFX its alll me
@Thunder_Child sometimes you have to go forwards to go backwards, or is it backwards to go forwards?
The Libyans!
Dannnnggg
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
Nice pixel art.
Complete Guide to iOS Publishing {} Complete Guide to Mac Publishing
Love Back to the Future! Looking forward to this!
I hate to bring up the obvious... but with all the cool pixelwork your putting into this...
..Aren't you concerned that the work could be wasted when the game gets pulled, as its so obviously using the Back to the Future license?
Or have you somehow managed to get the rights to it?
Really nice pixelling though....
@Chunkypixels ya jury is still out on whats fair-use in the situation, so I'm still researching...
But, at the very least, I'll have some cool pixel-art posters
Yeah, my thought exactly, @Chunkypixels. But hopefully you´ll find a way round it, @marcgreiff, cuz this looks just too awesome to not be on my phone!
/Seb