Falcon Fail Android
LumpApps
Member Posts: 2,881
It started as a joke yesterday but it is already on Google Play.
Try it, it is highly addicitive
https://play.google.com/store/apps/details?id=com.lumpapps.falconfail&hl=en
Comments
Great. Now I can get it on my phone and really waste time!
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I made it a little harder for you...
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Downloading now!!! Love this one!!!
I'll add highscores later so we can compete @DeepBlueApps
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I tried it too, but it runs a little slow on my PC I kept crashing I can try it on my tablet now to see if I really am crap at it
On your PC? You mean the arcade version?
Did you play it on your Tablet?
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Yes arcade version and no not yet doing some drawing at the mo and will try later.
Do you want to know if there is an issue with it?
Ps I meant I kept crashing not the game by the way don't worry about that
Ah, phew. Have fun drawing.
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I am getting some awesome responds from strangers on FB. People seem to dig it a lot. Happy happy joy joy!
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Link to your fb?
Fortuna Infortuna Forti Una
@Lovejoy https://www.facebook.com/LumpApps
The comments where on promo pages where I posted the game
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Congrats!
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A new trailer!
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very cool!
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I have build the iOS version and the wait is for 64bit. Meantime I try some new universal build solutions. Simple but confusing math. I'm trying to get the aspect ratio of an actor connected to the stretch of the scene.
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I messed around with this for a bit while waiting for a stable release. Don't have any solid numbers yet but works out well, just not sure if i want to put a resizer on every actor.
Fortuna Infortuna Forti Una
@Lovejoy Falcon Fail is pretty simple so I can add a lot of crap before having it unstable or slow down. I have it working pretty much now. If it works out I'll post the code. What I'm trying to achieve is something that does not need any extra attributes, global or local.
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Well ill give you my numbers working on a landscape project. Starting with iPad as base:
If screen size width is not equal to 1024
change self.sizewidth to self.sizewidth*0.75
Fortuna Infortuna Forti Una
Here is mine: http://forums.gamesalad.com/discussion/52494/spare-code-dump-it-here/p22 No numbers required (Hope it works)
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And the iOS Universal version is in Review. Fingers crossed.
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And this
http://appadvice.com/trailers/falcon-fail
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Hey, I just downloaded your app on my s5 & well its really hard to play & understand what the point of the game is.. maybe you should add a tutorial mode in the beginning of the game so your players understand the whole concept, point, & controls of the game. Other than that love your graphics I've always been jealous of people who can make such awesome graphics like that & so clear lmao
Thanks for the compliments. When you look at the trailer on youtube you should get a pretty good idea. It is a bit trial and error to get the rocket to do what you want but I believe that is part of its charm
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Yeah, but thing I'm trying to say is not everyone is going to look up the trailer on YouTube or even know if you have a trailer. Trust me it pays off to have a tutorial mode in your game.. for example the first app I made got 100 downloads in 7 months.. the second app I made got 1.5k downloads in 2 months.. 700 of those downloads being within the first 3 days of the release.
I decided to add the tutorial mode because a lot of people were complaining they didn't understand how to play or the concept was.. & it crashed & burned because of that.
It's extremely easy to make a tutorial mode trust me .. all you need is one boolean, one integer, & a save & load attribute! It takes 5 mintues to do . & it'll pay off in the long run trust me!
@LumpApps ^
Thanks, I'll keep it in mind. I'm an oldschool gamer (read commodore 64) so am used to trail and error but the modern gamer is different indeed. Good points!
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