accelerometer calibration
jonmulcahy
Member, Sous Chef Posts: 10,408
Do you think in a future release we'll be able to calibrate the accelerometer based on it's orientation? Right now I'm hard coding the game to work at a 45 degree angle, but it'd be useful to sense it when it loads.
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How did you do it? I've been trying, and instead of putting 0,1 & -0,1, I tried different values, but I don't manage to have the actor centered at 45 degrees.