Trying to Ad Hoc on Android
LuMa Games
USAMember Posts: 129
Finally got the app on my Android device, but there is a major problem. My game is designed in portrait mode, and for some reason when I launch the app on my Galaxy S4, it launches my app in landscape. So basically what it's doing is only using half of the phones screen, and chopping off half of my games play area. http://gyazo.com/ab0aaf7a29fdf6bbe55aa8d4bf9fd50f
http://gyazo.com/ccf10532fd58ac5489e6dfacc5994634
Comments
What most likely happened is the orientation in the publishing site is set to landscape instead of portrait. Check and see. You may need to republish if that's the issue.
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If you are talking about the Game Salad Publishing Portal, I don't see an option to choose between landscape/portrait. And as for the project in Game Salad, it is in portrait
Bump, I am still having issues with this
Select a scene and in the Inspector panel click Scene/Autorotate and check what settings have been selected.
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I found a solution. I changed my project settings from iPhone Legacy Portrait to iPhone 6 portrait.