Making Coverflow-Similar Menu?
https://youtube.com/watch?v=Wp8sgLv-B0E
At 0:05 seconds you see his menu that drags down to reveal more space, I recall awhile back tshirtbooth doing something like this and making a video (on an old forum post of mine people posted his video on this but it has since been made "private"). Searching this effect it appears as most people call this "Coverflow" effect? Anyways, searching this up, the results of people's are seeming to be something a little different, attempting to use their templates it seems to involve 10+ actors, 10+ attributes etc and over 100 behaviors. If I recall correctly tshirtbooth did it with much less complication and much less time consuming.
I have taken an example of what I want here:
http://imgur.com/7xhbBrM,pYgfrIH#1 (taken from cookie clicker collector 2 for ios)
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Are there any, generally simple ways to achieve this? Any YouTube Tutorials for this? I don't mind a slight bit of work to achieve this effect however, the majority of these other "similar but not what I want" videos, they include a massive amount of unnecessary things. I just want to keep a few things in place, and allow for a scrollable menu like shown in the picture.
Also, if I do achieve this, as shown in the picture, the players are able to "buy" things and upgrade their things, will this still be achievable? Thanks in advanced!
Comments
This seems to be a hard thing to come by. I asked just about the same question a week or so ago and didn't catch much of a response. I'll keep my eye on this discussion too...
www.mbstudios.co | Free Stuff
@SikkJewFro
The incredible designers at deep blue apps has had this cover flow demo up for a while
http://www.deepblueapps.com/free-coverflow-template-gs/
Hope that helps.
@BenMakesGames
A: Thats the type of coverflow I was tating was similar but not what I was looking for.
B: I need mine on the Y axis, attempting to change the behaviors to the opposite "turning X's into Y's brings me to:
C: Doing this and applying changes as needed for the Y axis (after 15 minutes) still zero movement. Cant figure it out.
@SikkJewFro, Is this what you are looking for?
http://forums.gamesalad.com/discussion/75220/fast-constrain-linkmachine-v2#latest
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
Here is a way to do what you want. (There are probably many.)
@RThurman Bingo! Looks like a very simple template to follow, ill hop in GS todaya dn test it out on my shop, thanks!
@RThurman Hey, Sorry to bug ya, as I implemented this in my game it appeared to work exactly like I needed it to, however I noticed when I would drag it, some of the actors would slightly collide with one another, each drag offsetting it and moving it to a place where it would collide with another one, any idea how to fix this?
@RThurman @jamie_c Looking at the template Jamie shared (Didnt see this reply until now) seems to solve the problem I have PLUS answers a newer forum question I had, so thank you both!