Ads every 4 deaths
LuMa Games
USAMember Posts: 129
I just cant come up with a way to show a pop up ad every 4 times you die.
I just cant come up with a way to show a pop up ad every 4 times you die.
Comments
You can try this:
Make a integer attribute show_ad
On your play scene make a rule that every time you die change attribute show_ad to show_ad+1
Make a new scene call it ad_scene in that scene put a rule change attribute show_ad to 0 , after 0.3 sec un-pause scene.
Then go back to your play scene and make another rule when show_ad = 4 pause game check show advertising and direct it to your ad_scene.
Fortuna Infortuna Forti Una
I tried something very similar to that but couldn't get it to work
Try it exactly as written, it should work. I use do it this way on my games. Just make sure you put the rules in the correct actors.
Fortuna Infortuna Forti Una
@Lovejoy is correct, you must be missing something.
Here is another way to do it (see attatched project)
I have added banner behaviour just for the demo. You can delete this behaviour. Its just showing it fire.
Create an integer call "Player Dead" put a rule in your "Player" that when dead...change attribute "Player Dead to Player Dead+1"
Then make an actor called "ads" and place it outside of scene...place a rule that when attribute "Player Death" =4...spawn ad actor (iAds) or show more ads or whatever...
In your player rule also include a timer that when Player Death =4....after .5 seconds...change attribute Player Death to 0.
I dont jnow what gingagamings demozip has in it Im on mobile but Im sure his method is going to work. He is a very reliable person with GS.
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I ended up getting it working but I put the reset to 0 function in my replay button