Introducing Graphene SDK...

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Comments

  • RondoRocketRondoRocket Member Posts: 411

    @safran said:
    I just realized that even the simplest of games can benefit to 2.5d.

    I've been wanting 2.5D forever! I just want a way to sort large groups of actors beyond layers and in real-time. So cool!

  • CodeWizardCodeWizard Inactive, Chef Emeritus Posts: 1,143

    Sorting actors based on screen position? Impossible! :)

  • scottharrrules43scottharrrules43 Tulsa, OklahomaMember, PRO Posts: 694
    edited May 2015

    @CodeWizard said:
    Sorting actors based on screen position? Impossible! :)

    Ok??????
    Guess we cannot expect that in graphene.

    Edit: bazinga

  • RondoRocketRondoRocket Member Posts: 411

    @CodeWizard said:
    Sorting actors based on screen position? Impossible! :)

    I know! I know! But if we can't dream... what's left I ask you?!

  • CodeWizardCodeWizard Inactive, Chef Emeritus Posts: 1,143

    /sarcasm ;)

  • RondoRocketRondoRocket Member Posts: 411

    @CodeWizard said:
    /sarcasm ;)

    And what a beautiful thing it is. :'(

  • PhilipCCPhilipCC Encounter Bay, South AustraliaMember Posts: 1,390

    If sarcasm could be traded for cash you guys would all be millionaires! ;)

  • Thunder_ChildThunder_Child Member Posts: 2,343

    I'd love to see an inspector "per scene"...with the creator I have to scroll and search for actors a lot. For small games this doesn't seem to big a big deal but now that I'm getting a little more time under my belt with it....having about a hundred actors is making it more difficult to sift through them to find them. It seems like it would be a good thing.

  • UtopianGamesUtopianGames Member Posts: 5,692
    edited May 2015

    Testers...Any news on what its like to work with guys? I imagine its a lot different to GS.

  • EngimaEngima Member Posts: 3

    Okey guys.. so ive got this new problem. I developing a small game in Game sallad (similiar to game maker) but i have one problem. If i have a rectangular collider on the floor (grey tile) how can i then make so the bomb (upper right corner) can get past this collider, i mean so it can be destroyed anywhere on the tile not just on the line were the wall and floor meets.. I dont really know how to put it but hopefully you guys understand.. please answer asap thx Smiley smile

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited May 2015
  • Thunder_ChildThunder_Child Member Posts: 2,343

    @Engima said:
    Okey guys.. so ive got this new problem. I developing a small game in Game sallad (similiar to game maker) but i have one problem. If i have a rectangular collider on the floor (grey tile) how can i then make so the bomb (upper right corner) can get past this collider, i mean so it can be destroyed anywhere on the tile not just on the line were the wall and floor meets.. I dont really know how to put it but hopefully you guys understand.. please answer asap thx Smiley smile

    You art way out in the desert from the right forum thread to be asking that question here sir.

    I feel you should create a new thread under the platform of creator you are using. (PC or MAC)

  • Mr. MartensMr. Martens Member Posts: 43

    So, Are you going to invite me in? or am I gonna have to stand outside on the porch all night?

  • CaptFinnCaptFinn Member Posts: 1,828

    State of Gamesalad... continues to tell me to come here for my daily fill of Graphene updates. Soooooooooooooooooo.........update already..............

  • ant_ladant_lad Member Posts: 222

    Any new news on this? A feature list maybe? An estimated cost?

  • lycettebroslycettebros Member, PRO Posts: 1,598
  • CodeWizardCodeWizard Inactive, Chef Emeritus Posts: 1,143

    Yeah, there'll be a free version. And you'll have to pay for some cool stuff. And we're still making progress. New website is almost ready. We'll start adding more folks soon after.

    Just finished up table editing this week (1.0). Will finish up physics and audio. Then we're doing more polish work. Etc etc.

    Soon!

  • CodeWizardCodeWizard Inactive, Chef Emeritus Posts: 1,143

    Enjoy this legend of how the main project tab works!

  • RabidParrotRabidParrot Formally RabidParrot. Member Posts: 956
    edited May 2015

    @CodeWizard

    Thanks for the update!

    Do I spy lighting behaviors that will cast shadow?

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    edited May 2015

    @CodeWizard said:
    Yeah, there'll be a free version.

    You sir just made a lot of people really happy! Including me!
    So exciting!

  • PhilipCCPhilipCC Encounter Bay, South AustraliaMember Posts: 1,390
    edited May 2015

    A peek sneview... the tension builds. :yum:

  • ant_ladant_lad Member Posts: 222

    Thank you kindly

  • zweg25zweg25 Member Posts: 738

    :smiley:

  • mhedgesmhedges Raised on VCS Member Posts: 634

    Thanks for the update!

  • SocksSocks London, UK.Member Posts: 12,822

    @Thunder_Child said:
    I always think of 2.5 to be like the old Command and Conquer games..or like Blizzards games...except with Graphene I wonder/doubt you can rotate your view. You may still be using models. (I hope).

    You can rotate your view a 3D view in GameSalad right now if you want.

  • pHghostpHghost London, UKMember Posts: 2,342

    @Socks said:
    You can rotate your view a 3D view in GameSalad right now if you want.

    If you are Socks. :wink:

  • RondoRocketRondoRocket Member Posts: 411

    @CodeWizard looking awesome! Can't wait!

  • safransafran Member Posts: 32

    Is it possible to copy actors,rules,scene between projects?

  • PhilipCCPhilipCC Encounter Bay, South AustraliaMember Posts: 1,390

    @safran said:
    Is it possible to copy actors,rules,scene between projects?

    No, but DBA's GS Project Merger works a treat. Just do a search for it.

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