Which platform to choose for Android cell phones

HLQuanHLQuan Member, PRO Posts: 10
edited December 2014 in Working with GS (PC)

I am going to create a new project for Android cell phones.Now which option is for Android?

Best Answer

  • colandercolander Posts: 1,610
    Accepted Answer

    You can create your app on any Platform and publish using Letterbox, Stretch or Overscan to any device. How it will look on the other devices will depend on how you designed it and the code you use to make adjustment to your actors.

    As you can imagine creating your game in 16:9 aspect ratio (Landscape) and doing nothing when a user loads it on a phone or tablet with a different aspect ratio like 1:5 or 4:3 it will look different even vastly different. Publishing using;

    1 - Letterbox will keep the aspect ratio but it will have black bars (or whatever your scene background colour is) on the top and bottom. Some stores won't accept this and it doesn't impress the users of those devices

    2 - Stretch will stretch it to fill the scene distorting all the images

    3 - Overscan will increase of decrease magnification until it fills the screen chopping of the sides

    I am pretty sure you can publish to Google Play using Letterbox which is the easiest method. Google Play has a 50 mb file size limit so watch your image sizes. If you create it in iPhone 5 you will lose some image quality on larger devices this may not even be noticeable. If you create it in Kindle Fire the image quality will be the best but file size will be larger.

    If you intend to publish to Apple later on you will need to look into image sizes for retina devices.

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