pont and click five nights/night trap, type game

Hi guys, I've a bit of time over the coming weekend and wanted to try something new, and to learn, so I was thinking of making an adventure type game like five nights at Freddy's etc, but not a horror game, a bit more like night trap! maybe, so just have a few questions about the code design and hoping someone can help..

1: Would each level be a single screen game, ie the cctv cameras are all on the same scene and im just switching between game camera locations?

2: Would it be best practice to learn using tables to keep track of game mechanics stuff!, rather than game attributes?

3: Does anyone have any experience that could offer some best practices with this type of game, ie image size and amount per scene to keep it running nicly..

thanks guys :)

jay

Comments

  • joshiwujoshiwu Member Posts: 207

    1: gamesalad's camera controls are solid, i think changing between scenes (cameras) is a bit metal gear.

    2:using tables are perfect provided you dont want to release it as a browser game as well.

    3: if youre doing a point and click, start with a "ai pathfinding" tutorial or vectored path template. its worth a couple dollars. i may have seen one @Deepblueapps ? although building agame from scratch is evenbetter.

  • jay2dxjay2dx Member Posts: 611

    @JOSHIWU thanks for the advice man :) will take it all on board, also didn't know tables weren't transferable to a browser game!

    best jay

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