My second game - dePath

http_gamesaladhttp_gamesalad Member Posts: 1,340
edited November 2014 in Announce Your Game!

https://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=942363209&mt=8

It's simple! Try to create a path for the ball to follow with the lines/arrows provided below to collect all 3 stars! Can you do all this in the 30 seconds you're giving for each level? Easier said than done! Put your knowledge to the test! If you love puzzle, addictive, strategy, and challenging games this is definitely the app for you! Are you smart enough to beat all 50 levels?

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Please leave feed back :)

(big thanks to @Thunder_Child‌ for helping me and testing out the app!)

Comments

  • http_gamesaladhttp_gamesalad Member Posts: 1,340
    edited November 2014

    Anyone played it? :)

  • jsorr2jsorr2 Member Posts: 279
    edited November 2014

    Just some feedback (constructive):
    -The ball stopping and starting as if it's trying to find the correct path isn't really to my liking. Ruins the fluidness
    -I feel like the ball should just role with velocity instead of follow a path.
    -In a map i retrieved 2 stars, and hit the end black wall and nothing happened. (allowing players to only get 2 stars would be nice.
    -The repeat button should be open in the screen at all times while the game is playing, and not hidden in the menu box.
    -the 'go' button really looks like a 'repeat' button, and have pressed it mistakenly.
    -the font looks a bit blurry (i'm guessing because you used the function Display text, instead of an image with words in it made through photoshop.

    At the end of the day, I feel like a ball dropping and rolling on a line should do just that, drop and roll. It feels like its one of those ducks at the circus that is attached to a mechanic pole and randomly jitters.
    -As a side aspect, you could allow the player to draw their own lines (like the game liner rider) and have the ball roll along it. Having set blocks really makes it obvious where the block should go and ruins the creativity.

    Glad you published your second game though. good work :smiley:

  • http_gamesaladhttp_gamesalad Member Posts: 1,340
    edited November 2014

    @jsorr2 thanks for the feed back :)! I don't know to make the ball move in a more fluid motion. I'm using the move instead of accelerate. Tbh I don't like how the ball moves so start and stop like.. What else should I use in substitute of the move? Thanks thats a great idea honestly to make your own level. Ill just add a bunch of paths and arrows let you move the stars around to your liking. Thats a great idea ill definitely add that to my update! (I'm willing to change the move behavior if you think accelerate will make it look more fluid)

  • http_gamesaladhttp_gamesalad Member Posts: 1,340

    :)

  • jsorr2jsorr2 Member Posts: 279

    @http_gamesalad‌ haha, dont let people move stars around!
    Try have gravity in the game and move the ball with increasing and decreasing velocity. You want the ball to change speed constantly. I'm not sure how to do that in logic though sorry. Try @Socks‌, he's really smart.

  • http_gamesaladhttp_gamesalad Member Posts: 1,340

    @jsorr2‌ thanks! @socks could this be an issue you would help me with?

  • SocksSocks London, UK.Member Posts: 12,822

    @http_gamesalad said:
    jsorr2‌ thanks! socks could this be an issue you would help me with?

    What is the actual question ?

  • http_gamesaladhttp_gamesalad Member Posts: 1,340

    @socks well if you download my app I've posted to the app market.. You'll see the ball isn't moving as fluid.. what @jsorr2‌ recommend was if you could help me come up with a way to make the ball move more fluid

  • http_gamesaladhttp_gamesalad Member Posts: 1,340

    and more natural .. ! :)

  • SocksSocks London, UK.Member Posts: 12,822

    @http_gamesalad said:
    socks well if you download my app I've posted to the app market.. You'll see the ball isn't moving as fluid.. what jsorr2‌ recommend was if you could help me come up with a way to make the ball move more fluid

    I haven't got a clue how your game was made so I can't suggest how you might improve the movement, I'd personally do what jsorr2 suggested and use the built in physics (accelerate and collide) as the basis for this kind of thing . . .

  • http_gamesaladhttp_gamesalad Member Posts: 1,340

    @socks okay! I'll tell you how it goes

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