Game Display Size or Device Screen Size?
Belwas
Member Posts: 22
Hi all,
Is it better to position actors by GameDisplaySize or DeviceScreenSize?
Windows does not have multi platform preview so I cannot test this myself
Comments
Position the actors to the resolution you are creating the game. If you are doing android you should create the game 1366x768 if doing ios 1024x768 unless doing retina resolution
You can check out my thread here for building a universal app I dan't have PC version so I don't know how well these will translate.
http://forums.gamesalad.com/discussion/72589/universal-builds-for-ios-and-android-and-anything-else-using-ipad-build-and-stretch-no-distortion/p1
and heres 2 more on the subject.
This one also uses "Stretch".
http://forums.gamesalad.com/discussion/72604/universal-build-flexible-aspect-ratio-stretch-trick-with-video-and-template/p1
This one uses "Overscan".
http://forums.gamesalad.com/discussion/70748/universal-binary-rule-works-in-landscape-and-portrait-for-all-resolutions/p1
Hi @bbenk, I read through your thread only a few days ago but my game has everything centered with no background so I wondered if setting everything to gamedisplaysize or devicescreen size was an easier way to do it?
I'm going to have to rent a mac or something as it's very frustrating doing this all theoretically without testing
@Belwas said:
Well if your not going to change the camera size which is what mine does. Then even if you have a rule that centers everything, its going to look stretched on devices that have a different screen size and it will actually do nothing. So really what your trying to do is what the Gamesalad Stretch function already does.
So theres no reason for you to add any extra functions to center objects if your not changing the camera size.
@mc99093 Im creating a game for iPhone without the retina screen option and I set my scene with a size of 480 width x 320 height. Will this be too small when loaded to the phone? It was the defect scene size it appears to me when started the game. Additional info: my game doesnt have any screen movement, its just a fixed screen where actors moves around.
I would use iPhone 5 size at minimum 568x320/1136x640, and if your doing pixel graphics It's ok not to use retina but otherwise I would. 480x320/960x640 is iPhone 4. and if you upload to App Store it will be playable on devices with resolution of up to 1920x1080 iPhone6.
But I heard that if I make my game with the retina screen able I would need to create all my characters bigger, isnt that? What locked scene size should I use if I want to upload my game to App Store so that it ts compatible with the majority of devices? Thanks @BBEnk
Ah I see. Thanks for explaining. I'm going to pay for macincloud and have a proper play around with your demos now.